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- IMAGINE archive: collected off of Imagine@email.sp.unisys.com
-
- ARCHIVE XXIX
- Oct. 28 '92 - Nov. 18 '92
-
- If you have questions or problems with this file, email Marvin Landis
- at marvinl@amber.rc.arizona.edu
-
- note: each message seperated by a '##'
-
- &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
-
- Subject: Re: Forms editor - modeling a car
- Date: Wed, 28 Oct 92 10:00:15 EST-10
- From: johnr@rowe.adsp.sub.org (John Rowe)
-
- Paul Miller writes:
- :To add the parking light insets and air scoop in the front, do I need to
- :perform a boolean operation to cut it out or is there another way?
-
- If at all possible, avoid the use of the boolean slice operation on
- anything but the simplest of objects. It is an endless source of
- frustration when trying to slice into complicated objects. Even when it
- works in such cases, it adds heaps of points along the sliced edge, and
- consquently many faces that have one tiny edge; greatly increasing the
- editor's redraw time. I find I then have to painstakingly optimize the
- edge by joining and eliminating unnecessary points. It also stuffs up
- object naming and subgrouping on the sliced objects. It even stuffs up
- object grouping I think, as it groups all of the sliced and slicing
- objects under the axis it creates when slicing.
-
- If you want to use slice, give it very simple tasks to perform and on
- simple objects, and MAKE SURE you save your latest changes before using
- it.
-
- --
- ____ John ____ Australian Developer FAX +61 76 381096
- // Rowe // Christian VOICE +61 76 324444
- // __ //-- Amiga Programmer, Renderer, 3-D Animator
- //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com
- OR EMAIL cbmaus!cbmozq!wilson!rowe!johnr@cbmvax.commodore.com
-
- ##
-
- Subject: Re: Syndesis mailings
- Date: Wed, 28 Oct 92 08:08:06 EST-10
- From: johnr@rowe.adsp.sub.org (John Rowe)
-
- >John Foust, Syndesis Corporation writes:
- >
- >johnr@rowe.adsp.sub.org (John Rowe) writes:
- >
- >> Impulse told me it's their policy not to send newsletters overseas.
- >
- >...At Syndesis, we make a point of sending our international customers
- >every mailing we do...
- >...We've got dozens of letters from international customers who say
- >"I've never received anything from a US Amiga company before." They
- >also order our product at a rate greater than our US customers, in part
- >I'm sure to this extra attention.
- >
- >John Foust
- >Syndesis Corporation
-
- Well John, I'm sorry to rain on your parade, but I'm also a registered
- owner of Interfont, Interchange and the Turbo Silver conversion modules
- since July '91 and I've never received a mailing from Syndesis either.
- :-(
-
- --
- ____ John ____ Australian Developer FAX +61 76 381096
- // Rowe // Christian VOICE +61 76 324444
- // __ //-- Amiga Programmer, Renderer, 3-D Animator
- //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com
- OR EMAIL cbmaus!cbmozq!wilson!rowe!johnr@cbmvax.commodore.com
-
- ##
-
- Subject: Re: Lighting woes...
- Date: Wed, 28 Oct 92 09:36:19 EST-10
- From: johnr@rowe.adsp.sub.org (John Rowe)
-
- Paul Miller writes:
- :I'm having some trouble with LIGHTING...
- : ...I want to play around with textures and brushmaps and
- :such, and want to be able to do all this in the detail editor with
- :quick render...
- :How can I approximate something in terms of ambient lighting so I can
- :best see the effects of my texture tests on the cube, without these
- :dramatic lighting problems?
-
- The Detail Editor's lighting configuration controls are VERY primitive.
- I you want to see anything but the results from the simplest lighting
- setup, you're really making life harder for yourself by trying to get
- the results you want in the Detail Editor.
-
- :I figured I'd ask, just in case there is a simple solution...
-
- There is! Run 2 copies of Imagine! Have the Detail Editor open in one
- and the Stage Editor open in the other. I do this constantly and it works
- great. You can then have the most sophisticated or subtle lighting setup
- you want in the Stage Editor - it is designed to handle it. Make your
- object modifications in the Detail Editor, save the object, swap screens
- to the Stage Editor and hit quickrender. As I recall, the Stage Editor
- reloads the objects in a frame as part of the quickrender process so you're
- always assured of seeing the latest version of your object in the
- quickrendered image. I then just rename the quickrender file in RAM: with
- DiskMaster 2 so I can keep a track of the quickrenders I've done in the
- session if I want to test which slight object modificaton I've done looks
- best.
-
- --
- ____ John ____ Australian Developer FAX +61 76 381096
- // Rowe // Christian VOICE +61 76 324444
- // __ //-- Amiga Programmer, Renderer, 3-D Animator
- //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com
- OR EMAIL cbmaus!cbmozq!wilson!rowe!johnr@cbmvax.commodore.com
-
- ##
-
- Subject: Long Time, No Type :-)
- Date: Thu, 29 Oct 92 09:56:14 CST
- From: dave@ho.sp.unisys.com (Dave Wickard)
-
- Greetings once again Imagineers! :-)
-
- Several little items to drop on ya.
-
- 1. The new product from Impulse is called "Visionaire".
- I told you Mike had informed us that the product
- would be titled "Visionary". Nope. Even though I had it
- in my notes TWICE...it seems I had it wrong according
- to Mr. Halvorson.
-
- Anyway, it's Visionaire.
-
- Also, I have been informed that technically...Impulse is
- the PUBLISHER, not the DISTRIBUTER as I had said.
- Impulse states that Visionaire will DEFINITELY be of
- superior quality and will meet or exceed everything
- we expect from an Impulse product.
-
- My my, serve me up a plate of crow, mom.
-
- 2. We are counting the days until Imagine-PC's release on the
- fingers of one hand now. Should be interesting alright.
-
- As we have discussed and had answered on the List, it will
- be fully compatible with our Amy version and will "do"
- IFF files. This will make a handy rendering engine out of
- any lil clones you have sitting around. Registered Imagine
- owners get a price break on Imagine-PC, so there's something
- to keep in mind.
-
- 3. Contest News- The IML Contest is underway now. There are about
- 8 weeks left until the closing date for entries. If you have
- any questions...either zap them directly to me, or plop them
- up on the List. They will be answered as quickly as I can.
- Recently, Mr. Comet asked me about the copyrights to your
- artwork and such. Here is the way I'd like to run it.
-
- Contest Winners- I am going to send all of the contest winners
- as a package to AVID, to AmigaWorld, and to Amazing for
- possible publishing. If anything is given for this artwork,
- the money will be split evenly amoungst all the winning entrants.
- (For these purposes, I consider myself an entrant to account
- for shipping of the prizes, renting a PO Box and such)
- If we release a collection of the winners for public purchase or
- as shareware, or whatever... again...any income will be split
- amoung the winning entrants. The individual entries though...
- remain your posession even though I ask that you do NOT
- distribute them. It would be nice to be able to distribute them
- as exclusive promotion of both the artists skills, and our List.
- Since they are still your copyright, naturally I don't have
- any legal right to stop you from distributing it. Like I say...
- "it would be nice". And of course if you do not give
- authorization on your entry form, your work will not be distributed
- by the List in any form, anywhere.
-
-
- NON-Winners- You keep the copyright in this instance also.
- The real difference here is that entrants who do NOT win are
- encouraged to promote their art where they see fit. Sell it
- to magazines (non-winners will NOT be automatically sent out to
- the above magazines), put it on FTP sites, upload it to networks.
- Please note however, that I will release a collection of
- non-winning entries to the Contest as a freeware set.
- The artwork in this collection remains the copyright of the
- individual artist.
-
-
- 4. If anyone is interested in seeing a JPEG rendition of the
- "Exotic Cars Vol 1 and 2" objects that AmiGrafix donated as
- prizes, please let me know. I can either put them up on Hubcap
- or perhaps Bob could put 'em up on his server or something
- if many people would like to see them, or...if it's only a
- couple of you, I can just UUencode them and mail to you.
- Drop me a line if you are interested.
-
- 5. Remember! The address of the IML is gonna be changing real soon now.
-
- The new addresses are:
-
- imagine-request@email.sp.paramax.com (subscribe and unsubscribe and
- private questions)
-
- imagine@email.sp.paramax.com (posts to the List itself)
-
- dave@flip.sp.paramax.com (personal mail to me- seen every
- weekday once an hour)
-
- dave@email.sp.paramax.com (If the above bounces)
-
- Sam_Malone@cup.portal.com (seen every night of the week)
-
-
- The date of the big address changeover is November 1, 1992.
- ^^^^^^^^^^^^^^^^
- Scrawl it on your kids foreheads...write it in the dust on your
- clone monitor's screen ;-)
-
-
- 6. "Beyond The Mind's Eye" arrived last night. I will be doing a
- showing of it tonight, and will let you know how it looks
- within a few days. Has anyone else here on the List already
- seen it? If so, what did you think of it. Share your opinions
- with us.
-
- 7. I watched "LawnMower Man" last night also. Hmmmmm. Although
- lots of people I know seemed to be quite thrilled by it, I guess
- it didn't really do much for me. The graphics were sufficiently
- neat, but nothing really knocked me out of my seat like I was
- kinda hoping for. It gave me the impression that someone had
- a few minutes of nice 3D graphics sitting around, and decided
- they could incorporate it into a movie. Nothing overwhelming.
- Not Imagine related, but heck...I love 3D graphics. :-)
-
- 8. Speaking of 3D graphics, has anyone been doing any projects
- that would be interesting to share with the List? Tell us about
- what you're using 3D graphics for. I know most of us would be
- interested in hearing a description. Take a few moments and
- let us hear about your ongoing work.
-
-
-
- Well, that's about it for today.
- Thanks for all the personal notes.
-
-
- Dave Wickard (612) 456-2783
- dave@flip.sp.unisys.com
- Sam_Malone@cup.portal.com
-
-
- My opinions are not necessarily supported by the Unisys Corporation.
- In fact, they seem to take great pride in doing the opposite of
- what I feel best for the company. This explains their dismal and
- wretched business outlook.
-
- ##
-
- Subject: Sex! Drugs! Rock and Roll!
- Date: Thu, 29 Oct 92 10:15:15 -0800
- From: guardian@netcom.com (Andrew Denton)
-
-
- Now that I have your attention... Hi!!! Ive been shoveing images on
- hubcap and Amiga.physik and ide like to say I shant litter the place with
- my stuff anymore...
-
- NOT!!!!!!!
- Ive just released an Image that took me about a day to model, but believe
- it or not, Its still pretty neat-o.. its H.R. Giger style Alien, with the
- Eggs and everything!!!! Im releaseing a Close up also, just so you can see
- how cute and lovable my little double hinged jawed baby is.... It took all 18
- megs of my memory, 16 hours to raytrace on my 040... but its still lovable to
- look at, kissably adorabl creature.. B) B) B)
-
- The Files are AlienJPG.lha and AlienHAM.lha
- and KissJPG.lha and KissHAM.lha
-
- I'm going to generate an anim and single frame record it with this
- creature... so take a look at my madness, never look for a method B)))))
-
- Andrew Denton
-
-
- ##
-
- Subject: 3D object FTP site announcement...
- Date: Thu, 29 Oct 92 21:14:00 PST
- From: sellis@steer.sdsu.edu (Virtually Here)
-
- Okay, okay! I know what you're all saying: "Scott, why the heck are
- you wasting my time telling me this? Hubcap already is a 3D
- archive." Well, I'm telling you all this because a new archive site
- has just opened up on a machine at Chinalake. (Yes, that's right,
- the weapons test place...lots of Military objects!) It has all the
- objects Hubcap has, plus LOADS of military objects....all in .OBJ
- (Wavefront) format. :-(
-
- Before I tell you the address...I better say what I have to,
- otherwise nobody will read it. ;-)
-
- We need an OBJ <-> TDDD (or TTDDD) or an OBJ <-> OFF converter. (And
- then OFF->TTDDD). Anybody willing to write one? The specs for the
- OBJ format are on the ftp site...
-
- Okay..here's the info I got about the site...
-
- P.S. Glenn Lewis, drop me some E-mail...
-
- -------
- (Grabbed off the net)
-
- Ok... it's set up and ready to go! The address to go to is:
-
- avalon.chinalake.navy.mil (129.131.31.11)
-
- There won't be much on it to start with (we've put all our local stuff
- plus what I was able to find thru the usual ftp/archie searches). Anything
- you have to offer, please upload. I'm sure everyone will appreciate it!
-
- Below is the README file from the archive:
- ------------------------------------------------------------------------------
- This is the README file for the anonymous ftp server avalon.chinalake.navy.mil
- We are running the experimental ftp server software developed by Chris Myers.
-
- This ftp site was created to be a 3D object "repository" for the net. We
- archive 3D object files in various formats, utilities to convert between
- the different formats (among other things), and documents explaining the
- file formats for those daring enough to write their own converters (which
- we hope they will share with everyone else by uploading them here). This
- site was created because there was a need and demand for a centralized
- place to get objects. We do not carry PD renderers because those are
- already archived elsewhere. See the file pub/FAQs/graphics-resource-listing
- for more information on where to find them.
-
- We are running this server on an overworked Sun SparcStation. People need
- to use this machine M-F from about 7am to 6pm (PST), so if you can, please
- limit big transfers to times outside this schedule.
-
- Everything is in /pub. Directories there include:
-
- pub/FAQs FAQ documents from the comp.graphics newsgroups
- pub/format_specs Documents that explain the different 3D object
- file formats available.
- pub/incoming Directory for incoming stuff. See below.
- pub/misc Anything that doesn't belong anyplace else.
- pub/objects 3D object files. Subdirectories exist for
- different formats.
- pub/utils Any utilities that help manipulate, view or
- convert between the different object formats.
-
- The pub/incoming directory is where you can put any new stuff you wish to
- add to the archive. We check this directory for new files, sort them out,
- and put them away in the other directories on a regular basis. This archive
- is what only as good as what people upload, so if you know of something you
- think we should have here, go ahead and upload it!
-
- The file pub/INDEX is a listing of the archive directories. For now it will
- just be in "ls -lR" format, but we hope to include descriptions in there
- sometime in the near future.
-
- Please refer all questions/problems/suggestions and comments regarding this
- archive via email to: ftpadmin@avalon.chinalake.navy.mil. Thanks.
- ------------------------------------------------------------------------------
-
- ...so there you are. I just got the file format description for the .obj
- files. It's in the /pub/format_specs directory. There are PostScript and
- ASCII versions available. If anyone has or can write OFF <-> Wavefront .obj
- converters they would be most appreciated! Happy ftp'ing...
-
- --
- Francisco X DeJesus ----- S A I C ----- dejesus@archimedes.chinalake.navy.mil
- disclaimer: "Opinions expressed here are mine. Typos and errors are all yours."
-
- /////////////////////////////////////////////////////////////////////
- // Scott Ellis // IRC: ScottE // WARNING: This signature warps //
- // sellis@steer.sdsu.edu // time and space in its vicinity //
- /////////////////////////////////////////////////////////////////////
-
-
- ##
-
- Subject: Imagine in gemany
- Date: Fri, 30 Oct 92 12:14:02 +0100
- From: eichhorn@igd.fhg.de
-
- > I want to know if it is possible to order the PC version of Imagine
- > from Germany. I am a registered user (I bought it from Memphis Computer)
- > The only problem is that these people from Memphis do not respond
- > to my questions if they can provide the PC Version. Therefore I plan
- > to order it directly from Impulse
-
- I asked the guys from Memphis computer on the Computer Shopper Show in
- Cologne and they told me that they would send a message with all
- necessary informations about Imagine 3.0 and ImaginePC in some weeks.
-
- They told me, Imagine 3.0 would come out in germany in Jan/Feb 93
- and ImaginePC would come out this year.
-
-
- Bye
- Oliver
-
-
- ##
-
- Subject: Domino-review (long)
- Date: Fri, 30 Oct 92 12:09:36 +0100
- From: eichhorn@igd.fhg.de
-
- Hi imagineers!
-
- Maybe you have already heard about the DOMINO graphics board from XPert.
- Some weeks ago I purchased one and now I wanne report my impressions.
-
- First things first:
-
-
- SCREEN MODES
- ------------
-
- (ni = non-interlaced, i = interlaced):
-
- Multiscan-monitors with 31 kHz Multiscan-monitors with 57 kHz
- (like my Eizo 9060 or a NEC 3D) (like Eizo 9070 or NEC 4D)
-
- Resolution Colors Palette Hertz Resolution Colors Palette Hertz
- -------------------------------------- --------------------------------------
- 640 x 480 2,16,256 262144 67 ni 640 x 480 2,16,256 262144 72 ni
- 640 x 480 32768 32768 67 ni 640 x 480 32768 32768 67 ni
- 800 x 600 2,16,256 262144 60 ni 800 x 600 2,16,256 262144 81 ni
- 800 x 600 32768 32768 60 ni 800 x 600 32768 32768 60 ni
- 1024 x 768 2,16,256 262144 87 i 1024 x 768 2,16,256 262144 70 ni
- 1120 x 832 2,16,256 262144 65 ni
- 1152 x 900 2,16,256 262144 60 ni
- 1280 x 1024 2,16 262144 87 i
-
-
- PRICE
- -----
-
- The board costs between 600 DM and 700 DM (1 US$ == 1.40 DM).
- The TV-Paint version for DOMINO is about 300 DM.
- I bought both, but the TV-Paint version needs 8 MB RAM which I don't have.
-
-
- WHAT IT DOES
- ------------
-
- First, you can run your Workbench on a Domino-screen. I do it in 800 x 600 and it
- looks nice, even the mousepointer is in high resolution. The drawback here is the
- scrollspeed of textwindows, but I'll explain this later.
-
- If you want to view nice pictures, there's a little program (ViewDom) included which
- will display all normal IFF-pictures exept 32-color images (strange enough). I never
- tried halfbright-pics, but HAM-pictures are displayed quite well. The most
- interesting feature is of course ViewDom's ability to display IFF24-images. The
- pictures are displayed in 15 bit (32,768 colors) on a Domino-screen. The disadvantage
- is that they are not dithered. Especially ray-tracing pictures sometimes look a bit
- ugly in undithered 15 bit. My hope is the AdPro-driver mentioned later.
-
- The most interesting feature of Domino is it's ability to run (almost) any program on a
- Domino-screen: Each time a program wants to open a custom screen with max. 16 colors,
- a requester pops up. It asks, if you want to run the program on the domino-screen
- or not. A nice feature here is that you can store the settings for the screen-name.
- For example: Each time the Imagine-screen opens, it will run automatically (without
- requester) on the Domino. The problem is that some programs open screens without
- names, so the setting cannot be stored.
-
- "Well, now I have a large screen, but will the program recognice and use it?"
-
- Hm, that's the point: Most programs run on the Domino, but they will not use the
- higher resolution.
-
- BUT: There are some execptions: IMAGINE (yeah!!!), CygnusEd, PageStream, ProCalc, etc.
-
-
- WHICH PROGRAMS RUN?
- -------------------
-
- I tried quite a lot and here are the results:
-
- Programs that run on Domino-screens but don't use the higher resolution:
- 3D-Pro, ImageLink, IntroCAD, Pixel3D 1.0, Real3D, Reflections, Videoscape 3D,
- BeckerText I, Calligrapher, Datamat.
-
- Programs that run on Domino-screens AND use higher resolution:
- Imagine, MaxonCAD, BeckerText II (uses only larger height), FontDesigner, ProfCalc,
- MaxiPlan 1.8 (uses only larger height), SuperBasePro IV, LSE, DevPac 3.01, SuperJAM,
- Cinemorph (I saw it in Cologne), and CygnusEd.
-
- Programs that don't run on Domino-screens:
- AudioMaster III, Audition IV, AMax II+, ImageMaster, AdPro (the mainwindow does not run
- on a Domino-Screen, but the Visual-operators do it and they use the higher res.)
-
-
- HOW ABOUT IMAGINE?
- ------------------
-
- Okay, now it's getting interesting:
-
- All imagine-editors use the higer resolution :-))))))
-
- Project and Action-editor only use the higher number of lines, but not the higher
- number of columns.
-
- The other ones use the complete screen. I run Imagine 2.0 on a 800x600 screen in 60 Hz.
- (If I'd have a larger monitor I could run it on a 1024x768 screen).
-
- Well, there some disadvanages, too:
-
- The speed. Line-drawing is quite a lot slower than before :-(
- The mouse. The "hot spot" of the mousepointer is not in the middle of it, but in the
- upper left corner. You have to click about 0.5 cm below and 0.5 cm right of your
- target. (very strange, but I'm almost used to it)
- The redraw. Sometimes the redraw is a bit confused, but it's only a minor problem,
- because pressing ALT-R can fix it.
- The images. At the moment I can't view my rendered 24bit-images directly in Imagine.
- There is a driver announced, but I don't have it yet. ILBM24-pictures created
- by Imagine CAN'T be loaded directly to ViewDom. You can load them with AdPro
- and save them again as IBLM24 and it works. The ILBM24-pic saved with AdPro is
- some kilobytes larger than the one stored with Imagine. (strange, strange)
-
-
- SOFTWARE-DRIVERS:
- -----------------
-
- There are some drivers announced:
- Imagine, AdPro, ImageMaster, Real3D, VistaPro.
-
- With the drivers you can display directly on the Domino-scrren.
-
-
- FUTURE:
- -------
-
- There will be two updates:
- - An update for 24bit-ability (about 200 DM)
- - An update for 24bit-ability AND an own blitter -> FAAAST ("Far under 1000 DM", I was
- told.)
-
-
- THE DRAWBACK:
- -------------
-
- The drawback is the scrollspeed in shellwindows: If you wanne have a shellwindow
- as large as your whole screen, the scrolling is dogslow. Normally I open shellwindows
- with about 300x100 pixels and it is okay.
-
- The scrollspeed depends on your processor-speed. I use a Como 2630-board.
-
-
- AN ADVANTAGE
- ------------
-
- Domino-screens don't need chipmem.
-
-
-
- COMPETITORS:
- ------------
-
- On the CSS (Computer Shopper Show) in Cologne, where I purchased the board, there
- were some other interesting graphic-boards:
-
- - EGC from GVP.
- 24 bit.
- Fast.
- Very fast.
- Extremely fast.
- 2700$.
-
- The demo at the GVP-booth was very impressing: On the background there was a "little"
- 24 bit image (terminator II in 1024 x 768) on the screen. In the foreground there
- were four smaller windows (each about 200x200), each with a 24-bit-animation in it.
- And everything in 30 fps!!! It was amazing. Of course, the Workbench and many more
- programs can run on the EGS-screen.
-
- - Retina from MacroSystems.
- This sounds nice: It has almost the same colors and resolutions as Domino, but
- additionally it has a 24 bit mode (it's in 640x480 I think). It also has it's
- own processor. Retina is between appr. 550 DM and appr. 800 DM (depending on the
- amount of videoram).
-
- - OmniBus from ArMax.
- The same resolutions and colors like the Domino, but it's a bit cheaper and
- scrolling seemed a bit faster. Dunno.
-
-
- That's all for today. I'll mail again, when I receive my ordered drivers for AdPro,
- ImageMaster and (of course) Imagine.
-
-
-
- Bye
- Oliver
-
- __________________________________________________________________________
- /// Oliver Eichhorn, CS student at FH Darmstadt
- /// Fraunhofer Institute Of Computer Graphics, Darmstadt (FhG/IGD)
- \\\/// eMail:eichhorn@igd.fhg.de, voice:(06151) 48200 or (06022) 7752
- \XX/ "Things are more like they are now than they ever were before"
-
-
-
- ##
-
- Subject: Aladdin texture Question
- Date: Fri, 30 Oct 92 13:54:22 CST
- From: set@matt.ksu.ksu.edu (Toaster Man)
-
- hi..
-
- I just took a look at the aladdin demo raytraces pics. I was pretty impressed
- with their textures especially the spheres ones. Im sure this is possible
- to have textures like that in Imagine?
-
- the one im most interested in was the Water one? I have been trying to re-
- create it in imagine with no luck. Can Any one help me out or point me
- in the right direction? Also would it be possible to animate a sphere like
- that with the ripples moving?
-
- For those of you that havnt seen Beyond the Minds Eye
-
- I suggest that you go out and buy it. Its very impressive.
-
- ViSioNary Graphics
- Steve
-
-
- ##
-
- Subject: Detail Lights
- Date: Fri, 30 Oct 92 14:44:01 -0500
- From: alan@picasso.umbc.edu (Alan Price)
-
- > Paul Miller writes:
- > :I'm having some trouble with LIGHTING...
- > : ...I want to play around with textures and brushmaps and
- > :such, and want to be able to do all this in the detail editor with
- > :quick render...
- > :How can I approximate something in terms of ambient lighting so I can
- > :best see the effects of my texture tests on the cube, without these
- > :dramatic lighting problems?
-
- > The Detail Editor's lighting configuration controls are VERY primitive.
- > I you want to see anything but the results from the simplest lighting
- > setup, you're really making life harder for yourself by trying to get
- > the results you want in the Detail Editor.
-
- > :I figured I'd ask, just in case there is a simple solution...
-
- > There is! Run 2 copies of Imagine! Have the Detail Editor open in one
- > and the Stage Editor open in the other. I do this constantly and it works
- > great. You can then have the most sophisticated or subtle lighting setup
- > you want in the Stage Editor - it is designed to handle it.
- [ some more interesting stuff from John Rowe deleted. ]
-
-
- Another possibility is to add two or more axes in your detail editor, move them
- up and out of the way over your 'shoulders', and make each a light source using
- their attributes requester. Then, when you quickrender, just click the 'no light'
- option and you'll see the effects of only the lights you placed.
-
- This, of course does not allow you to use the 'ambient' light found in the
- stage editors global setting, but you can place multiple light axes whereever
- you wish to simulate light coming from various directions (along with luminence
- level variation). Just put the lights off in places where they won't get
- confused with the object you are working on. Doing it this way allows for more
- precise placement of the light in the detail editor, and saves on memory overhead
- for those of us that can't quite afford to have Imagine running twice at the
- same time.
-
- AP.
-
-
-
- ##
-
- Subject: Imagine Anims
- Date: Fri, 30 Oct 92 17:09:53 MST
- From: dbradley@burner.com (Desmnod Bradley)
-
- I am trying to put together Imagine 1.0 pics into anims. Which pd animbuilder(s) can handle multi-palette anims? Must work under WB 2.0.
-
- Thanks
-
- --- Via UCI v1.15 (C-Net Amiga)
-
- Desmond Bradley. Usenet [dbradley@burner.com.]
- Come and dream with us
- in
- R'lehy
-
-
- ##
-
- Subject: Re: Aladdin texture Question
- Date: Sat, 31 Oct 92 0:33:27 PDT
- From: tucker@cs.unr.edu (Aaron Tucker)
-
- > the one im most interested in was the Water one? I have been trying to re-
- > create it in imagine with no luck. Can Any one help me out or point me
- > in the right direction? Also would it be possible to animate a sphere like
- > that with the ripples moving?
- >
- One of the hardest things to do in Imagine is water (for me) because Imagine
- does not have any specific facilites for creating water. I know Lightwave
- does. I tried copying Mark's (Avid?) water tutorial in Imagine and it did
- not turn out as good.
-
- > For those of you that havnt seen Beyond the Minds Eye
- >
- You might also call some big 3D software companies (ie Wavefront) and get
- demo tapes from them. I have a Wavefront demo tape that is very impressive
- considering it is 4 years old.
-
- > Steve
- >
- Juan Trevino
- tucker@pyramid.cs.unr.edu
-
- ##
-
- Subject: PC version
- Date: Sat, 31 Oct 1992 10:08:06 -0500
- From: troy@courier.gts.org (Troy Hacker)
-
- Hi all,
-
- Do anyone know if the PC version of imagine is out?
- --
- Troy Hacker -- 32 Trothen Circle, Markham, Ont., L3P 4H5 VOX: (416) 294-2135
- INTERNET: troy@courier.gts.org troy@vm2.yorku.ca troy@saturn.itc.yorku.ca
- BITNET: troy@yorkvm2.bitnet UUCP: ...web!becker!courier!troy
- COMPUSERVE: 76566.2357@compuserve.com
-
-
- ##
-
- Subject: Re: Aladdin texture Question
- Date: Sun, 1 Nov 92 4:46:52 PDT
- From: tucker@cs.unr.edu (Aaron Tucker)
-
- >
- > > You might also call some big 3D software companies (ie Wavefront) and get
- > > demo tapes from them. I have a Wavefront demo tape that is very impressive
- > > considering it is 4 years old.
- > >
- > Do you happen to have their number? Is there a charge for the tapes?
- >
- The number for Wavefront Technologies is 1-800-545-WAVE.
- I know they currently have ads running for Video Composer, a package for SGI
- machines to do desktop video. Ask for that tape while you are at it. :-)
-
- > --
- > diskount@micromed.com (don hirschfeld)
- >
- Juan Trevino
- tucker@pyramid.cs.unr.edu
-
-
-
-
- ##
-
- Subject: ICP Reviews
- Date: 29 Oct 92 14:20:44 EST
- From: "Syndesis Corp/J. Foust" <76004.1763@compuserve.com>
-
- To: >internet: Imagine@email.sp.unisys.com
-
-
- Special Offer for Amiga User Groups
-
- Buy InterChange Plus, review it in your user group newsletter, and
- you'll receive an Antic Object disk - worth $30 - free!
-
- If you publish a review of InterChange Plus in your user group
- newsletter, we'll send you an Antic Object disk containing dozens of
- 3D objects in Amiga-compatible formats, chosen from the Microbot
- Design, Architecture Design, Human Design and Future Design disks.
- (Supplies are limited, but we'll try to match your request.)
-
- To be eligible for this offer, the review must be at least 500 words
- and published in a newsletter that reaches at least 25 people. Send
- us a copy of the newsletter in which the review appeared. You must
- be a registered InterChange Plus owner. The offer is limited to one
- person per user group.
-
- Syndesis is also interested in advertising in your user group
- newsletter. Please call us!
-
- Syndesis Corporation
- N9353 Benson Road
- Brooklyn, WI 53521
- (608) 455-1422
- (608) 455-1317 FAX
-
-
-
-
- ##
-
- Subject: Re:: Syndesis mailings
- Date: 29 Oct 92 14:17:45 EST
- From: "Syndesis Corp/J. Foust" <76004.1763@compuserve.com>
-
- To: >internet: Imagine@email.sp.unisys.com
-
- johnr@rowe.adsp.sub.org (John Rowe) writes:
- >Well John, I'm sorry to rain on your parade, but I'm also a registered
- >owner of Interfont, Interchange and the Turbo Silver conversion modules
- >since July '91 and I've never received a mailing from Syndesis either.
-
- Maybe that's because we hadn't done a mailing for quite a while. We
- hadn't done one between July '91 and until just a few weeks ago, when
- we released InterChange Plus. We did lose several hundred dollars
- when the Post Office suddenly decided that our mailing wasn't
- suitable for international air mail. (We did a four-page,
- folded-over 8.5 x 11 page... hmm, sorta like Impulse's
- newsletter....) So our most recent international mailing was
- delayed. It's being mailed out this week, only a couple weeks behind
- the US customers.
-
-
-
-
-
- ##
-
- Subject: Problems with spiral ...
- Date: Mon, 26 Oct 1992 20:09:23 +0100
- From: Hannes Heckner <hecknerh@informatik.tu-muenchen.de>
-
- Hi render-folks ,
-
- I have a big problem with spirals. The problem is that I can't model
- them. I want to build them with spline paths. But I just can't produce
- any spiral. Has anyone yet performed this ?
-
- Could anyone post me some alignment infos of the different knots ?
-
- Any help greatly appreciated
-
- Hannes
-
-
-
- ##
-
- Subject: Wavefront .obj, 3D object CD-ROM
- Date: 30 Oct 92 11:33:48 EST
- From: "Syndesis Corp/J. Foust" <76004.1763@compuserve.com>
-
- To: imagine@email.sp.unisys.com
-
- sellis@steer.sdsu.edu (Virtually Here) writes:
-
- > We need an OBJ <-> TDDD (or TTDDD) or an OBJ <-> OFF converter. (And
- > then OFF->TTDDD). Anybody willing to write one? The specs for the
- > OBJ format are on the ftp site...
-
- Syndesis sells a Wavefront .obj Converter for InterChange Plus. It
- sells for $395, and includes InterChange Plus if you don't have it
- already. Since InterChange Plus can read and write TDDD files, you
- could convert these objects.
-
- Our Wavefront Converter reads and writes the geometry files as well
- as the material (surface attribute) libraries, meaning it would
- preserve all your Imagine colors, specular and filter settings, etc.
- as well as read any existing material libraries on the archive site.
-
- I know, whenever I mention a price like that on Usenet, I get a
- half-dozen messages from starving students who tell me they can't
- afford tools like that, and would I please sell it to them for an
- educational price of $50?
-
- And whenever I mention our prices to professionals using workstation-
- or PC-based programs like AutoCAD or 3D Studio, they say, wow, $400,
- so cheap, I can pay for that in one job, how do you make any money?
-
- We recently reduced the price of our DXF Converter from $295 to $150
- due to increased demand. I'd consider a price drop on the Wavefront
- Converter if I thought I could sell more than three of them. Keep in
- mind that there are actually only about 300-400 Wavefront sites in
- the world.
-
- We've been looking into producing a CD-ROM of freely-distributable
- objects. We'll take all the objects we can find, convert them all to
- the other formats we support, and put them on one CD-ROM. Is there
- an Exabyte on this repository, or someone who has one who'd make a
- 'tar' tape for us for the CD-ROM?
-
- John Foust
- Syndesis Corporation
-
-
-
-
- ##
-
- Subject: WaveFront OBJ Conversion
- Date: Sun, 1 Nov 92 16:30:19 PST
- From: sellis@steer.sdsu.edu (Virtually Here)
-
- Hello Everybody!
-
- I've got some good news, and some bad news.
-
- Good news:
-
- VERTEX, a shareware 3D modeling program can load and save WaveFront
- OBJ objects, such as those found on the avalon FTP repository.
-
- Bad news: VERTEX is shareware
-
- Good news: Shareware registration is relatively cheap
-
- Bad news: If you want a useable object in Imagine TDDD format,
- Vertex won't do it. If you load an OBJ object into Vertex, and then
- save it as TDDD you won't get any faces, just edges. :-(
-
- Good news: There's a workaround
-
- Bad news: The work around is to buy YET ANOTHER program, Pixel 3D.
- You can use Vertex to save the object in LightWave format, then use
- Pixel 3D to load the lightwave object, and save it in Imagine
- format.
-
- Good news: This works great!!!! Find a friend with either/both of
- these programs and convert away!
-
- Bad news: Takes FOREVER to reduce the number of surfaces.
-
- Good news: You get some GREAT objects when done.
-
- Okay...get the picture?
-
- /////////////////////////////////////////////////////////////////////
- // Scott Ellis // IRC: ScottE // WARNING: This signature warps //
- // sellis@steer.sdsu.edu // time and space in its vicinity //
- /////////////////////////////////////////////////////////////////////
-
-
- ##
-
- Subject: Alien pics!
- Date: Sun, 1 Nov 92 20:17:11 CST
- From: set@matt.ksu.ksu.edu (Toaster Man)
-
-
-
- I just took a look at guardians alien pictures.. Man their awesome!
- The modeling of the Alien creature is very well done. He even did a close
- up pic. of the aliens face. :) This is a really good object and i heard
- that it didn't take him more than a day to model.
-
- I incourage every1 to take a look at it your selfs.
-
- it can be found on hubcap.
-
- Steve
- ViSioNary Graphics
-
-
-
- ##
-
- Subject: Modeling my Miata - the body-panel groove
- Date: Sun, 1 Nov 92 21:41:12 EST
- From: Paul Miller <pmiller@csugrad.cs.vt.edu>
-
- Thanks to all who suggested how to go about starting my Miata model.
- Fortunately I do have a plastic model Miata to look at, and I've
- done some sketches of what it should look like (no wheel-wells, so this
- is a bit easier).
-
- Now, I'm having problems with the grooves which run down the sides. If
- you've seen one you may have noticed this groove, which, if you ignore
- the wheel-wells, goes all the way around the car. The rear
- bumper is molded right in with the back of the car, and this groove
- is a problem with the increasingly tight slices here. Is there a way
- to get the groove the same size and vertical position for ALL my key
- slices? This needs to be "global," because the groove in the rear
- slice (the very back of the bumper) is at the top of the slice, and
- the groove in most of the other slices in near the lower middle.
-
- Am I wasting my time? Anyone know of one I can ftp?
-
- --
- * Paul Miller |Nobody cares about my opinion anyway*
- * INTERNET: pmiller@csugrad.cs.vt.edu | - Have a JOLT and a smile! - *
- * "What IS it, man?" "Happy Happy, Joy Joy" *
-
-
- ##
-
- Subject: Vertex 1.73 is shipping
- Date: Mon, 2 Nov 92 02:54:31 EST
- From: ad99s461@sycom.mi.org (Alex Deburie)
-
- Just to let everyone know, Vertex 1.73 is now shipping. They left here
- about 3 days ago, and should be on all the registered users doorstep in
- a matter of days.
-
- This is a pretty big update -
-
- Complete Arexx support (you can run macros from within Vertex now)
- Support for larger screens (Finally!)
- Math functions can be entered in most transform functions
- (ie. to rotate 1/57th of a complete turn just enter 360/57
- and Vertex will happily figure that out to be 6.315789474 ;^)
- 2 New functions, Combine and Align, allow fusing points which are a
- certain distance apart
- New file formats have been added - 3D Professional and RayShade
- (Basic support only)
- Making faces all point the same direction with the "Clockwiser"
- tool eliminates the need for saving surfaces with the 2-sided
- flag set (for lightwave users)
- Object limits have been increased to 512
- A New selection tool, Select Wild, lets you select objects
- based on a wildcard pattern.
- A better rendering method with lightsource was added
- And a lot more, including some fixed bugs in the Arexx port, a new
- distortion tool and correct Imagine size conversions.
-
- Still only $40. ;^) However, this will be the last free update
- available. The Art Machine will be working hard on a professional
- version for future release, which all registered users will be getting
- at a discount.
-
-
- Alex D. Deburie
- President, The Art Machine
- Makers of Vertex
-
-
-
-
- ##
-
- Subject: TDDD Tools
- Date: Mon, 2 Nov 92 08:36:18 +0100
- From: mendez@taliesin.greco-prog.fr (mendez Marc)
-
- sellis@steer.sdsu.edu wrote :
- :We need an OBJ <-> TDDD (or TTDDD) or an OBJ <-> OFF converter. (And
- :then OFF->TTDDD). Anybody willing to write one? The specs for the
- :OBJ format are on the ftp site...
-
- Somebody heard you a few months ago ... You'll find this tool on a
- Fred Fish Disk. It's called WriteTDDD. There is in the package a
- ReadTDDD tool as well.
- If you can't get it, tell it to me. I'll send it to you via E-mail.
-
-
- ----------------------------------------*----------------------------------
- MENDEZ Marc |
- E-Mail :mendez@taliesin.greco-prog.fr |
- ----------------------------------------* Licence d'informatique
- Residence Le Mail | UFR d'informatique
- Batiment B, Appartement 414 | Universite de BORDEAUX 1
- Rue Louis JOUVET | 351, cours de la Liberation
- 33600 PESSAC | 33405 TALENCE, FRANCE
- FRANCE |
- Home Phone : (33) 56 46 14 52 |
- ----------------------------------------*----------------------------------
-
- "The trouble with computers is they do everything we tell them to do, but not
- what we would like them to do."
-
- ##
-
- Subject: Re: Aladdin texture Question
- Date: Mon, 02 Nov 92 09:55:53 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- > > the one im most interested in was the Water one?
- > One of the hardest things to do in Imagine is water (for me) because Imagine
- > does not have any specific facilites for creating water. I know Lightwave
- > does. I tried copying Mark's (Avid?) water tutorial in Imagine and it did
- > not turn out as good.
-
- The techniques in my article that Juan mentioned should produce reasonable
- results in Imagine but I have never tried it. The real key for animation
- however is a good procedural ripple operator for bump mapping. The one
- in LightWave is adequate for a fairly good simulation but a more complex
- wave model would be nice. Steve Worley was toying around with some code for
- such a model but compute time was a little high for most practical use.
- With a little bit of optimization, I would think that wave generation times
- could be dramatically improved. I haven't seen Steve's source but then
- this stuff really isn't rocket science either. Anyone with some college
- level math/physics should be able to wip this together. I'd say ask Steve
- to let ya take a look at his code but I think he is planning on using it
- in the next go round of Essence. There are also several Siggraph papers
- which cover this topic (some more applicable than others). As a side
- note, keep a look out for "One Stormy Night with Fred Floaty" (my latest
- film). In it there are several different examples of animated water
- including rain, rain puddles, the ocean, and a pool.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Subject: Brushmapping
- Date: Mon, 02 Nov 92 13:20:07 EST
- From: Adam Benjamin <A.Benjamin@mi04p.zds.com>
-
- I am trying to wrap a big 2 color brush in Imagine2.0
- it's says I don't have enough ram to load the brush?
- help!
- The brush is large 150K 2 bitplane I can't remember the dimensions.
-
- What is Imagine trying to do to my picture? Convert it to 24bitplanes?
- does it have to fit in CHIP ram?
-
- ADVthanksANCE
-
- ************************************************************
- * Adam Benjamin A.Benjamin@mi04.zds.com *
- * Christian Animator af987@yfn.ysu.edu *
- * Disclaimer: Nothing I say means anything to anyone that *
- * might take it to mean something I didn't! *
-
-
-
- ##
-
- Subject: Re: Brushmapping
- Date: Mon, 2 Nov 92 17:20:09 -0500
- From: mbc@po.cwru.edu (Michael B. Comet)
-
- >
- >I am trying to wrap a big 2 color brush in Imagine2.0
- >it's says I don't have enough ram to load the brush?
- >help!
- >The brush is large 150K 2 bitplane I can't remember the dimensions.
- >
- >What is Imagine trying to do to my picture? Convert it to 24bitplanes?
- >does it have to fit in CHIP ram?
- >
- >ADVthanksANCE
- >
- >************************************************************
- >* Adam Benjamin A.Benjamin@mi04.zds.com *
-
- Hmmmm....firstly, how much ram do you have? and also how big is
- the image?
-
- All of it and objects and stuff is supposed to go into FAST ram,
- but if you've ever watched imagine closely, it seems like if it runs our
- of fast, it is smart enough to get it from chip.
-
- Anyhow, even if it is only 150K compressed, it has to be
- uncompressed which is why the size is important. Also, it wouldn't
- suprise me in the least to find out that everything gets converted to an
- uncompressed 24 bit image.
-
- Actually, with the above theory it would be interesting to take
- a full color 24 bit image and wrap it, and to then use adpro or
- something to convert the same pic to 2 colors and to render it again on
- an object and to see if you notice any memory differences. If not, then
- imagine may be converting to 24 bit.
-
- Michael Comet
- mbc@po.CWRU.Edu
-
-
- --
- +======================================================================+
- | Michael B. Comet - Computer Programmer / Graphics Artist - CWRU |
- | mbc@po.CWRU.Edu - "Render now or forever mesh your polygons!" |
- +======================================================================+
-
-
- ##
-
- Date: Mon, 02 Nov 1992 13:17:11 EST
- From: slam@electrical.watstar.uwaterloo.ca
-
- Have any of you fellow Imagineers had a problem with rendering large TRACES
- in Imagine... I don't mean the computer crashing... I mean.....
-
- Odd and strange graphical garbage on the main
- CLI screen, some how tied in with imagine
-
- The system clock being accelerated until it's
- rammed to the limit and craps out? I've had
- my clock accelerated twice... but no problems
- with any other program... ???
-
- I'm lost... :(
-
- Steve
- --
- "I'm not tense, Steven Lam
- just terribly ST:TNG #1 and the only one
- alert!" SLAM@ELECTRICAL.uwaterloo.ca
-
- :O :) B) P) |) +) =) -=) *) :-) :p %) :\ :/ #:) (:) :^) %^} :} ;) B:) *:) +:)
-
-
-
- ##
-
- Subject: Re: TDDD Tools
- Date: Mon, 2 Nov 92 08:38:00 PST
- From: glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
-
- >>>>> On Mon, 2 Nov 92 08:36:18 +0100, mendez@taliesin.greco-prog.fr (mendez Marc) said:
-
- Marc> sellis@steer.sdsu.edu wrote :
- :We need an OBJ <-> TDDD (or TTDDD) or an OBJ <-> OFF converter. (And
- :then OFF->TTDDD). Anybody willing to write one? The specs for the
- :OBJ format are on the ftp site...
-
- Marc> Somebody heard you a few months ago ... You'll find this tool on
- Marc> a Fred Fish Disk. It's called WriteTDDD. There is in the package
- Marc> a ReadTDDD tool as well.
-
- Wait! I am the author of TTDDD, which included "ReadTDDD" and
- "WriteTDDD", and this package is out of date now, with the advent of
- Imagine.
-
- Please ftp to "hubcap.clemson.edu" [130.127.8.1] and grab the
- latest version of T3DLIB (aka TTDDDLIB) in the directory:
- /pub/amiga/incoming/imagine/TTDDDLIB. There are some useful files in
- the "contrib" subdirectory too.
-
- The new program that replaced the two mentioned above is
- called "ReadWrite" (clever, eh? :-) and will read either a TTDDD or a
- TDDD object from its standard input, and by default write a TTDDD
- file, and with the "-tddd" switch, will write an Imagine TDDD file.
- There are a couple other options, like "-merge" that will optimize the
- number of points and edges by removing reduncancies (an O(N^2)
- processs... i.e. "slow"). Anyway, there are a lot more fun goodies in
- the package for you to play around with, and I am continuing to work
- on new-and-cool programs to add to the library.
-
- Executive summary of T3DLIB: It is package that contains a
- number of filters and utilities the operate on 3D object files (and
- convert between a few formats), as well as a library for programmers
- that wish to manipulate or generate 3D objects algorithmically (maybe
- to do animations using dynamic constraints, for example).
-
- Enjoy. By the way, it is Shareware, and I would appreciate it
- if you register the package with me if you find it useful. Thanks.
-
- -- Glenn
-
-
- ##
-
- Subject: Re: WaveFront OBJ Conversion
- Date: 02 Nov 92 15:28:28 EST
- From: "Syndesis Corp/J. Foust" <76004.1763@compuserve.com>
-
- To: >internet: imagine@email.sp.paramax.com
- Errors-To: nobody@email.sp.paramax.com
-
- sellis@steer.sdsu.edu (Virtually Here) writes:
-
- > Bad news: The work around is to buy YET ANOTHER program, Pixel 3D.
-
- Didn't I mention that InterChange Plus is much less expensive than
- Pixel, includes more formats, and converts those formats with more
- accuracy and less limitations than Pixel 3D?
-
- And if you have our Wavefront Converter, it reads and writes material
- libraries (collections of surface descriptions) as well as the
- geometry. Without this, and full support for Wavefront surfaces in
- your translation, do you really plan on re-coloring those huge
- objects face-by-face, by hand?
-
- ##
-
- Subject: DCTV animations
- Date: 2 Nov 92 19:35:37 CST6
- From: "Mike Jiang" <MJIANG@gab.unt.edu>
-
- Hi,
-
- I was wondering, is it possible to animate full screen DCTV
- animations at 30 fps?
-
-
- Mike Jiang----------------------------------------------------------------------
- | "Cognito cognito ergo cognito sum." | email==> mjiang@gab.unt.edu |
- | "I think I think, | or ij61@vaxb.acs.unt.edu |
- | therefore I think I am." | |
- ----------------------------------------------------------------------
-
-
- ##
-
- Subject: Re: WaveFront OBJ Conversion
- Date: Mon, 2 Nov 92 18:50:06 PST
- From: sellis@steer.sdsu.edu (Virtually Here)
-
- Syndesis Corp/J. Foust just said:
- >
- > To: >internet: imagine@email.sp.paramax.com
- > Errors-To: nobody@email.sp.paramax.com
- >
- > sellis@steer.sdsu.edu (Virtually Here) writes:
- >
- > > Bad news: The work around is to buy YET ANOTHER program, Pixel 3D.
- >
- > Didn't I mention that InterChange Plus is much less expensive than
- > Pixel, includes more formats, and converts those formats with more
- > accuracy and less limitations than Pixel 3D?
- >
- Yes, but I already have Pixel.
-
- > And if you have our Wavefront Converter, it reads and writes material
- > libraries (collections of surface descriptions) as well as the
- > geometry. Without this, and full support for Wavefront surfaces in
- > your translation, do you really plan on re-coloring those huge
- > objects face-by-face, by hand?
-
- Yes. ;-) I may lose a lot of surface detail in the conversion,
- but I save almost $400. ;-)
-
- /////////////////////////////////////////////////////////////////////
- // Scott Ellis // IRC: ScottE // WARNING: This signature warps //
- // sellis@steer.sdsu.edu // time and space in its vicinity //
- /////////////////////////////////////////////////////////////////////
-
-
- ##
-
- Subject: objects
- Date: Mon, 2 Nov 1992 18:02:19 -0500
- From: troy@courier.gts.org (Troy Hacker)
-
- Does anyone know were I can get a hold of some nice island objects?
- --
- Troy Hacker -- 32 Trothen Circle, Markham, Ont., L3P 4H5 VOX: (416) 294-2135
- INTERNET: troy@courier.gts.org troy@vm2.yorku.ca troy@saturn.itc.yorku.ca
- BITNET: troy@yorkvm2.bitnet UUCP: ...web!becker!courier!troy
- COMPUSERVE: 76566.2357@compuserve.com
-
-
- ##
-
- Subject: Good News/Bad News
- Date: Tue, 3 Nov 92 05:41:56 EST
- From: ad99s461@sycom.mi.org (Alex Deburie)
-
- In a message dated <Sun, 1 Nov 92 16:30:19 PST>, sellis@steer.sdsu.edu
- (Virtually Here) writes:
- > Hello Everybody!
- > I've got some good news, and some bad news.
-
- Well, I've got some good news, and some bad news, too ;^)
-
- First, Vertex will load and save the objects you want, but you may have
- to apply some tricks to get it to work correctly.
-
- When you load the initial .obj file, you will probably have a number of
- named parts which are connected.
-
- The bad news is that when you go to save the file in Imagine format,
- Vertex finds these connected objects - which chokes the Imagine
- file format. (Imagine needs to have separate objects - they cannot be
- combined)
-
- The fix is pretty easy, if you don't mind a little mouse work. Or, if
- you want, you can write a short Arexx script to handle it for you.
- However...
-
- > Good news:
- > VERTEX, a shareware 3D modeling program can load and save WaveFront
- > OBJ objects, such as those found on the avalon FTP repository.
- > Bad news: VERTEX is shareware
-
- What's so bad about that? Maybe where you come from some programmers
- spit out 15,000+ lines of code and give it away. However, some of us
- have to eat.
-
- > Bad news: If you want a useable object in Imagine TDDD format,
- > Vertex won't do it. If you load an OBJ object into Vertex, and then
- > save it as TDDD you won't get any faces, just edges. :-(
-
- I've never run across, nor has anyone mentioned, Imagine files being
- saved from Vertex without faces. Not 2 minutes ago I loaded a
- Wavefront .obj file, and saved it in Imagine format without a hitch.
-
- > Good news: This works great!!!! Find a friend with either/both of
- > these programs and convert away!
-
- Better yet, why don't you buy the software yourself? Doing so may even
- surprise you with quick a responce from the programmer of at least one
- of these packages, who would be willing to add the features you want.
-
- > Bad news: Takes FOREVER to reduce the number of surfaces.
- > Good news: You get some GREAT objects when done.
- > Okay...get the picture?
-
- Yes, I get the picture. It sounds like you have a pirate copy of
- Vertex. What is the serial number on your copy of Vertex?
-
- I'd be more than happy to help, work with, or listen to any registered
- user - but as far as I'm concerned, unregistered people using
- registered copies of the software can continue to reap the benefits of
- "the bad news". I didn't spend a year and a half programming Vertex to
- have it "freely distributed" to anyone who wanted it.
-
- "Find a friend with either/both..." sounds suspiciously like piracy.
- I've come to expect more from the IML, and until now I've never run
- across an attitude like this on the list. I assumed most people here
- were either attending school or using the net for professional
- reasons.
-
- Maybe I'm mistaken.
-
- -- Alex Deburie
- ad99s461@sycom.mi.org
-
-
-
- ##
-
- Subject: Re: Good News/Bad News
- Date: Tue, 3 Nov 92 9:07:06 PST
- From: sellis@steer.sdsu.edu (Virtually Here)
-
- Alex Deburie just said:
- >
- > In a message dated <Sun, 1 Nov 92 16:30:19 PST>, sellis@steer.sdsu.edu
- > (Virtually Here) writes:
- > > Hello Everybody!
- > > I've got some good news, and some bad news.
- >
- > Well, I've got some good news, and some bad news, too ;^)
- >
- > First, Vertex will load and save the objects you want, but you may have
- > to apply some tricks to get it to work correctly.
- >
- > When you load the initial .obj file, you will probably have a number of
- > named parts which are connected.
- >
- Actually, I didn't. I figured a load of named parts might be the
- case, but it only found 1 part....but Vertex had no problem
- rendering it.
-
- > The bad news is that when you go to save the file in Imagine format,
- > Vertex finds these connected objects - which chokes the Imagine
- > file format. (Imagine needs to have separate objects - they cannot be
- > combined)
- >
- > The fix is pretty easy, if you don't mind a little mouse work. Or, if
- > you want, you can write a short Arexx script to handle it for you.
- > However...
- >
- > > Good news:
- > > VERTEX, a shareware 3D modeling program can load and save WaveFront
- > > OBJ objects, such as those found on the avalon FTP repository.
- > > Bad news: VERTEX is shareware
- >
- > What's so bad about that? Maybe where you come from some programmers
- > spit out 15,000+ lines of code and give it away. However, some of us
- > have to eat.
- >
- Okay, maybe "Bad news: It isn't free" would have been better. I
- surely support the shareware concept. Lose the attitude buddy.
-
- > > Bad news: If you want a useable object in Imagine TDDD format,
- > > Vertex won't do it. If you load an OBJ object into Vertex, and then
- > > save it as TDDD you won't get any faces, just edges. :-(
- >
- > I've never run across, nor has anyone mentioned, Imagine files being
- > saved from Vertex without faces. Not 2 minutes ago I loaded a
- > Wavefront .obj file, and saved it in Imagine format without a hitch.
- >
- I have never used vertex before this instance...see below.
-
- > > Good news: This works great!!!! Find a friend with either/both of
- > > these programs and convert away!
- >
- > Better yet, why don't you buy the software yourself? Doing so may even
- > surprise you with quick a responce from the programmer of at least one
- > of these packages, who would be willing to add the features you want.
- >
- Not to be cruel or anything, but mainly because the product seems to
- be shit. Sure, it has some good features, such as load/save OBJ
- files, but Pixel3DPro will do that to. I already OWN P3D 2.0, so am
- just waiting for my upgrade to pro.
-
- > > Bad news: Takes FOREVER to reduce the number of surfaces.
- > > Good news: You get some GREAT objects when done.
- > > Okay...get the picture?
- >
- > Yes, I get the picture. It sounds like you have a pirate copy of
- > Vertex. What is the serial number on your copy of Vertex?
- >
- You are right in that I don't own vertex. I also don't have it on
- my machine. Unlike you, some of us HAVE friends. Unlike you, some
- of our FRIENDS do 3D work too. Unlike you, some of our FRIENDS have
- vertex, and offer to try and help when they can do something I need.
- In this case, I had no way to convert OBJ -> TDDD. A FRIEND
- mentioned he had Vertex, and it might work. Sure enough, it works,
- albeit in a round about way.
-
- > I'd be more than happy to help, work with, or listen to any registered
- > user - but as far as I'm concerned, unregistered people using
- > registered copies of the software can continue to reap the benefits of
- > "the bad news". I didn't spend a year and a half programming Vertex to
- > have it "freely distributed" to anyone who wanted it.
- >
- I'm not complaining. My friend tells me that he uses Vertex fo
- object creation and manipulation, and it works fine for him. He has
- no complains..well, at least not about the TDDD saving. ;-)
-
- > "Find a friend with either/both..." sounds suspiciously like piracy.
- > I've come to expect more from the IML, and until now I've never run
- > across an attitude like this on the list. I assumed most people here
- > were either attending school or using the net for professional
- > reasons.
- >
- What exactly is your point? Most people I know translate "Find a
- friend with either/both..." into "If you don't already have the
- software you need for this, use a friends machine who does have it,
- as it's not worht buying just for this one project."
-
- It really seems like you got up on the wrong side of the pasture
- today. Maybe if you weren't such a jerk, you would have more
- friends willing to let you use their software when you need to.
-
- > Maybe I'm mistaken.
-
- I most certainly think you are! Get a better outlook on life, will
- ya! Go outside! Take a swim!
-
- /////////////////////////////////////////////////////////////////////
- // Scott Ellis // IRC: ScottE // WARNING: This signature warps //
- // sellis@steer.sdsu.edu // time and space in its vicinity //
- /////////////////////////////////////////////////////////////////////
-
-
-
- ##
-
- Subject: Lighting effects
- Date: Tue, 3 Nov 92 15:34:24 EST
- From: pmancini@lynx.dac.northeastern.edu (Peter Mancini)
-
- Ignore the '>' as I missspeld imagine@email.sp.paramax.com and had to
- edit the bounced mail... --pete (note lowercase 'p')
-
- >
- > finally, a news group worth subscribing to for life! Well,
- > since joining this conference about 2 weeks ago I dug out my copy of
- > Imagine 1.1 which I've had for a long time (year, more?). When I first
- > got it I wasn't able to do a damn thing with it. The 'manual' was
- > useless for people like me who had no 3D experience, and the tutorials
- > were just plain wrong. Since this past weekend I graduated from finally
- > being able to get a spherical ball with a checker pattern on it to
- > modeling a Soviet PBR (riverine boat with a lot of guns on it). All
- > this advancement happened with the help of the Imagine Companion and
- > this group. Now perhaps you can enlighten me (pardon the pun) on how to
- > make things look like they are glowing brightly enought to illuminate
- > the landscape.
- >
- > I noticed that lightsources are invisible so they aren't the
- > answer to what I want. To give you an idea of what I am looking for I'd
- > like to have a render with something like the SUN image on the cover of
- > the latest Video Toaster User cover. Even just little glowing points of
- > light in the terminator's eyes would be a start. Has anyone here done
- > this?
- >
- > P.S. This news group just earned Impulse $100, I am upgrading to 2.0
- > ASAP.
- >
- > --Pete
- >
- > P.S. I loaded the Mig 27 image from Avalon onto my SGI PowerSeries with
- > Personal Wavefront and rendered it with a camo texture on the fusalage
- > and wings. It seemed to be missing a lot of panels from the nose and
- > cockpit area. Is there a file with the objects that go inside of this
- > model? I assume they are there to reveal internal components as we do
- > the same thing with models of the pharmacutical plants we build at work.
- > Sorry, I can't up load those models, they are 1/2 a million polygons
- > anyway and would just kill even the A4000 with 32megs ram. They kill
- > the SGI as well.
- >
-
-
-
- ##
-
- Subject: Looking for Steve's 1.1 book
- Date: 03 Nov 92 19:04 GMT
- From: M@applelink.apple.com (Green, M David)
-
- I'm an Imagine 1.1 user, waiting for 3.0 before upgrading mostly because I can
- see that I have barely begun to scratch the surface of this program's
- capabilities, and I don't want to spend $100 just to have access to an even
- more powerful program until I am already doing what I can with what I have.
-
- So, to make that first scratch, can anyone tell me where to get a copy of
- Steve's book for the 1.1 version of the program. (And yeah, I'd prefer to get
- one from another reader used and save the $12 or so I might otherwise have had
- to spend for a new copy when it was available. Sorry Steve--I'd have bought it
- new, but I'm coming into the 1.1 game late.)
-
- Thanks.
-
- -David
-
-
-
- ##
-
- Subject: Imagine 1.x --> 2.0 upgrade?
- Date: Tue, 3 Nov 92 18:14:27 -0800
- From: smythe@cats.ucsc.edu
-
- Is this upgrade still available? If so, when does this offer expire
- and how much is it now?
-
- Thanks!
-
- ------------------------------------------------------------------------------
- Brian M. Aljian // Only Amiga
- smythe@cats.ucsc.edu // makes it
- "Procrastinators do it tomorrow." \\// possible...
- ------------------------------------------------------------------------------
-
-
- ##
-
- Subject: Re: Island Objects
- Date: Wed, 4 Nov 92 0:04:32 CST
- From: "Scott Jones (Dr. Jones)" <jones@plains.nodak.edu>
-
- Troy Hacker writes-
-
- >
- > Does anyone know where I can get some good island objects?
- > --
- >
-
- You should try Vista Pro 2.0.
-
- This prog will generate a 3D object in Turbo Silver format that you can
- use in your favorite modeler. VistaPro uses DEM (digital elevation maps)
- to make it's models.
-
- The program is a whole lot better than just this though, but it is one of
- the features I have noticed
-
- Hope this helps..
- Scott..
-
-
-
- ##
-
- Subject: Re: Good/bad
- Date: Wed, 4 Nov 92 07:22:05 EST
- From: ad99s461@sycom.mi.org (Alex Deburie)
-
- In response to the juvenile remarks made by Scott Ellis:
- (Sorry for this everyone, but it's short)
-
- Look, I'm not going to get a flame-fest going with you - I have much
- more fulfilling things to do. If you have any other childish comments
- to pass along - take it to personal mail.
-
- I was responding to your statement that your plan was a feasible
- solution to a particular problem. Part of your solution invloved getting
- copyrighted software from a friend. Whether that sounds like piracy or
- not is a personal judgement. I feel it is.
-
- For now, you can rest assured you "burned" me real good. I'm sure
- that will make great conversation for Rhetoric 101. But, as far as I'm
- concerned, you can take your sophomoric bullshit and go swim in it.
-
- -- Alex DeBurie
- ad99s461@sycom.mi.org
-
-
-
-
- ##
-
- Subject: NEED plant, tree, and house.
- Date: Wed, 04 Nov 92 12:35:27 EST
- From: Adam Benjamin <A.Benjamin@mi04p.zds.com>
-
- I am in need of a few objects.
- I tried to get the POTTED_PLANT and PINE_TREE files from wu but they
- fail CRC checks when I un-lharc them. Does anyone know the author??
-
- I need a plant, a pine tree and would like a little house object.
- (It's for a Christmas picture I'm working on)
-
- Adam B
-
-
-
- ##
-
- Subject: brush mapping
- Date: Wed, 4 Nov 1992 18:01:53 -0500 (EST)
- From: SCOTT@UMBC2.UMBC.EDU
-
- Well, I've also had trouble with brushmaps, and I called Impulse.
- Guess What! Imagine DOES use chip mem for its brushmaps! So, if
- you are having problems with big brushmaps, or with brushmaps
- behaving unexpectedly, maybe you're out of CHIP.
-
- uugh.. more money b4 happy rendering..
- Scott
-
-
- ##
-
- Subject: Objects ? Have anybody made a snail ?
- Date: Wed, 4 Nov 1992 21:42:43 +0100 (MET)
- From: Johan Andersson <johan@solace.hsh.se>
-
- Hello fellow Imagineers !
-
- I have been working on some different small projects lately and is right
- now involved in the problem of making a snail, yes the kind that crawls
- very slowly :)
-
- I have been trying to use the formseditor to make it, the shell of the
- snail that is, the slug itself isn't all that hard.
-
- I was thinking that the forms editor would be a good choice, but after
- the discussion about spirals here lately I have been wondering if that
- might not be a better idea since it really is a spiral anyway.
-
- Does anyone has suggestions of wich way I should go now, the results
- I've gotten do far doesn't really look good *sigh*.
-
- The manual for the 1.1 version of Imagine isn't very good as most people
- know, and the small booklet I have about it is also not that supergood
- help that I needed. Anyway, I know that the manual for 2.0 is better
- and maybe the 3.0 one will be even great ? What I want to know is
-
- How does one do a spiral of a circle that increases in radius with
- the twist of the spiral and also moves to one side at the same time ?
- This is for the above mentioned snailshell.
-
- Hope for a small answer !
-
- *-----------------------------------------------------------------------------*
- ! Address: Johan Andersson Email: johan@solace.hsh.se !
- ! Fredriksbergsg. 2 !
- ! 856 41 Sundsvall New to this list, but don't flame me !
- ! Sweden Still rendering in 1.1 :*) !
- ! Phone: +46 (0)60 11 20 42 !
- *-----------------------------------------------------------------------------*
-
-
-
- ##
-
- Subject: brush mapping
- Date: Thu, 05 Nov 92 08:11:06 EST
- From: Adam Benjamin <A.Benjamin@mi04p.zds.com>
-
- In a previous post Scott@UMBC2.UMBC.EDU wrote:
- >Well, I've also had trouble with brushmaps, and I called Impulse.
- >Guess What! Imagine DOES use chip mem for its brushmaps! So, if
- >you are having problems with big brushmaps, or with brushmaps
- >behaving unexpectedly, maybe you're out of CHIP.
-
- Figures, IF my 4000 ever gets back to me (died after 2 weeks) I can
- try it with 2 meg of chip. It won't load on my 1 meg chip 2000.
- Maybe I will try breaking it up into 2 pictures... hmm.
-
- Thanks for the information.
-
- ************************************************************
- * Adam Benjamin A.Benjamin@mi04.zds.com *
- * Christian Animator an353@cleveland.freenet.edu *
- * Disclaimer: Nothing I say means anything to anyone that *
- * might take it to mean something I didn't! *
-
-
-
- ##
-
- Subject: Re: brush mapping
- Date: Thu, 5 Nov 92 18:07:16 -0500
- From: pjfoley@sage.cc.purdue.edu (PJ Foley)
-
- What is the reason for putting brush maps into CHIP RAM? Is it just "naturaly"
- easier to load graphics into that space? Doesn't seem likely to me.
- What about 24Bit brushmaps? Are those places there too? It seems like it
- is not. I have rendered a picture with 3 24 bit 736x482 files without
- running out of my (2 Meg) CHIP RAM.
-
- PJ
- Kinetic Dreams
-
-
- ##
-
- Subject: snail
- Date: 5 Nov 92 15:50:42 CST6
- From: "Mike Jiang" <MJIANG@gab.unt.edu>
-
- You can do a snail shell by editing an open path and making it into a
- spiral. then take a disk, delete the center, and extrude it alone
- the path, (keep the x aligned with the path) and scale the x and z.
- make the x larger and the z smaller, or vise versa.
-
-
- Mike Jiang
-
- ----------------------------------------------------------------------
- | "Cognito cognito ergo cognito sum." | email==> mjiang@gab.unt.edu |
- | "I think I think, | or ij61@vaxb.acs.unt.edu |
- | therefore I think I am." | |
- ----------------------------------------------------------------------
-
-
- ##
-
- Subject: Re: 3D object CD-ROM
- Date: Wed, 4 Nov 92 11:26:31 EST-10
- From: johnr@rowe.adsp.sub.org (John Rowe)
-
- John Foust, Syndesis Corporation writes:
- :We've been looking into producing a CD-ROM of freely-distributable
- :objects. We'll take all the objects we can find, convert them all to
- :the other formats we support, and put them on one CD-ROM.
-
- Excellent Idea!!!! *8-)
-
- Are we talking about a CDTV compatible ROM here??? If so, I'd buy one
- in a flash, and I know of many others who would feel the same!
-
- I've seen graphics and animation oriented products released on CD-ROM
- which are *INCOMPATIBLE* with the CDTV and I think this is a BIG
- mistake! I think Texture City makes one such product which was being
- sold at the WOC here in Australia. It came with its own CD-ROM drive.
- No-one wanted a non-CDTV compatible ROM drive on the Amiga. Needless
- to say, there were few people buying...
-
- Roll on Syndesis!
-
- --
- ____ John ____ Australian Developer FAX +61 76 381096
- // Rowe // Christian VOICE +61 76 324444
- // __ //-- Amiga Programmer, Renderer, 3-D Animator
- //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com
- OR EMAIL rowe.adsp.sub.org!johnr@cbmvax.commodore.com
-
-
- ##
-
- Subject: lighting
- Date: Wed, 4 Nov 1992 08:43:48 -0500
- From: troy@courier.gts.org (Troy Hacker)
-
- Has anyone had a problem with objects closer to the camera being darker
- than other objects.
-
- I have a scene with two identical objects (Gallions) from Steve's book
- that I've placed on a bump mapped ground. The first ship the sails are
- dark and the second ship there are so bright that they are washed out.
-
- The lightsource or sun is actually closer to the first ship. It is
- located directly above the camera position. I had to put a second light
- to fill the first ship; but the second ship remains far to bright. Any
- ideas?
-
- --
- Troy Hacker -- 32 Trothen Circle, Markham, Ont., L3P 4H5 VOX: (416) 294-2135
- INTERNET: troy@courier.gts.org troy@vm2.yorku.ca troy@saturn.itc.yorku.ca
- BITNET: troy@yorkvm2.bitnet UUCP: ...web!becker!courier!troy
- COMPUSERVE: 76566.2357@compuserve.com
-
-
- ##
-
- Subject: Re: Good/bad
- Date: Wed, 4 Nov 92 8:48:00 PST
- From: sellis@steer.sdsu.edu (Virtually Here)
-
- Alex Deburie just said:
- >
- > In response to the juvenile remarks made by Scott Ellis:
- > (Sorry for this everyone, but it's short)
- >
-
- I thought we were done with this, now that the campaigns were over.
- ;-)
-
- > Look, I'm not going to get a flame-fest going with you - I have much
- > more fulfilling things to do. If you have any other childish comments
- > to pass along - take it to personal mail.
- >
-
- Good, I don't want to. I DO wish to make it clear, however that I
- did not mean "Aquire" the software from a friend, but rather enlist
- the services of a friend who already owns the software. Sorry if I
- was not specific enough for you, but most people (I assumed) knew
- what I meant.
-
- > I was responding to your statement that your plan was a feasible
- > solution to a particular problem. Part of your solution invloved getting
- > copyrighted software from a friend. Whether that sounds like piracy or
- > not is a personal judgement. I feel it is.
- >
-
- See above.
-
- > For now, you can rest assured you "burned" me real good. I'm sure
- > that will make great conversation for Rhetoric 101. But, as far as I'm
- > concerned, you can take your sophomoric bullshit and go swim in it.
-
- I'm not even going to bother...
-
- /////////////////////////////////////////////////////////////////////
- // Scott Ellis // IRC: ScottE // WARNING: This signature warps //
- // sellis@steer.sdsu.edu // time and space in its vicinity //
- /////////////////////////////////////////////////////////////////////
-
-
-
- ##
-
- Subject: Re: NEED plant, tree, and house.
- Date: Wed, 4 Nov 1992 21:47:25 +0100 (MET)
- From: Johan Andersson <johan@solace.hsh.se>
-
- >
- > I am in need of a few objects.
- > I tried to get the POTTED_PLANT and PINE_TREE files from wu but they
- > fail CRC checks when I un-lharc them. Does anyone know the author??
- >
- I don't know the author, but I think I have the potted_plant
- object, I got it from some archive half a year back and haven't
- really used them any. Most of the objects I got are fairly
- standard ones and are just plain white models, but if you want
- it I can download it to hubcap ?
-
- > I need a plant, a pine tree and would like a little house object.
- > (It's for a Christmas picture I'm working on)
- >
- > Adam B
- >
- Yeah, it's that time of year again....
-
- *-----------------------------------------------------------------------------*
- ! Address: Johan Andersson Email: johan@solace.hsh.se !
- ! Fredriksbergsg. 2 !
- ! 856 41 Sundsvall New to this list, but don't flame me !
- ! Sweden Still rendering in 1.1 :*) !
- ! Phone: +46 (0)60 11 20 42 !
- *-----------------------------------------------------------------------------*
-
- ##
-
- Subject: The ultimate toy - new 3D scanner
- Date: Wed, 4 Nov 92 16:19:45 PST
- From: kontos@clipper.clipper.ingr.com (Thorne Kontos)
-
- I am not associated in any way with the company below, but I
- found their ad very interesting so I called them up. What they
- sell is a device that scans real world objects and then converts
- them into data to be used by various modeling programs. Best example
- I can think off to describe this thing is from the movie LOOKER.
- (But in a much smaller form.) Recall the scene when Linda Dey gets
- scanned so her digitized image could be used to make commercials.
-
- Each object scanned generates 256K data points, and the file
- is stored in a proprietary compressed binary format. This keeps
- the storage space to about 500K per file. This format can be
- converted into a number of other commonly used formats.
-
- This sounded great, until after I called and got the price...
- $45K to $90K...8^(. So basically, only the extremely wealthy
- will be able to afford this high priced item. Still, I imagine
- one could generate objects using this to sell to others and
- eventually recoup the major cash outlay...
-
- So if you have the $$$, or perhaps just curious, the address is below.
-
- CYBERWARE
- 8 Harris Court
- Monterey, CA. 93940
- Phone: 408-373-1441
- Fax: 408-373-3582
-
-
- ##
-
- Subject: Re: Objects ? Have anybody made a snail ?
- Date: Thu, 5 Nov 92 10:19:20 -0500
- From: mbc@po.cwru.edu (Michael B. Comet)
-
- >
- >
- > Hello fellow Imagineers !
- >
- > I have been working on some different small projects lately and is right
- > now involved in the problem of making a snail, yes the kind that crawls
- > very slowly :)
- >
- >
-
- [STUFF DELETED]
-
- >*-----------------------------------------------------------------------------*
- >! Address: Johan Andersson Email: johan@solace.hsh.se !
- >! Fredriksbergsg. 2 !
- >! 856 41 Sundsvall New to this list, but don't flame me !
- >! Sweden Still rendering in 1.1 :*) !
- >! Phone: +46 (0)60 11 20 42 !
- >*-----------------------------------------------------------------------------*
- >
- >
- >
-
- Seems i recall an article long ago in Amiga World just after
- imagine came out. Someone wrote a tutorial on how to make this really
- neat shell all in the detial editor.
-
- If i recall it had something to do with making a disk,
- positioning the axis properly, extruding it with scaleing so it shrinks
- to a point and simultaneously rotating it like 720 degrees. Then doing
- a conform to sphere with the right numbers to bend it into a really neat
- shape.
-
- Maybe someone else knows the specifics
-
-
- --
- +======================================================================+
- | Michael B. Comet - Computer Programmer / Graphics Artist - CWRU |
- | mbc@po.CWRU.Edu - "IF THEN THEN THEN = ELSE ELSE ELSE = THEN " |
- +======================================================================+
-
-
- ##
-
- Subject: Re: The ultimate toy - new 3D scanner
- Date: Fri, 06 Nov 92 10:38:04 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- > This sounded great, until after I called and got the price...
- > $45K to $90K...8^(
-
- You should know that Cyberware also does scanning services.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Subject: re: need plant and pine tree
- Date: Thu, 05 Nov 92 08:47:52 EST
- From: Adam Benjamin <A.Benjamin@mi04p.zds.com>
-
- Opps, I guess I should have mentioned that I DID set my transfer type
- to binary, and that I tried to FTP the files twice, with the same
- results.
- I am starting to think the up-loader didn't send them in binary mode.
-
- Anyway, if you have access to a pine tree (christmas tree?) and/or
- poinsettia plant. please email them to me, or let me know where I can
- FTP them from.
-
- If someone could verify that the two files on WU are infact bad, where
- do I write to let the "keepers" know?
-
- The files are in SYSTEMS/AMIGA/VIDEO/3D/IMAGINE/
- they are potted_plant.lzh and pine_tree.lzh
-
- (I think that's right)
-
- Thanks again for the information.
- ************************************************************
- * Adam Benjamin A.Benjamin@mi04.zds.com *
- * Christian Animator an353@cleveland.freenet.edu *
- * Disclaimer: Nothing I say means anything to anyone that *
- * might take it to mean something I didn't! *
-
-
-
- ##
-
- Subject: Re: PD 24bit converters
- Date: Thu, 5 Nov 92 17:20:15 CST
- From: "Scott Jones (Dr. Jones)" <jones@plains.nodak.edu>
-
- I know it is not PD, but you should seriously check out ADPro..
- It is the best IMHO. :-)
-
- Scott..
-
-
-
- ##
-
- Subject: Snail shells
- Date: Fri, 06 Nov 92 10:27:01 -0800
- From: mvilaubi@sfsuvax1.sfsu.edu
-
- The issue of AmigaWorld with the snailshell tutorial is March 1991.
- Here is what you do:
-
- Add a primitive disk with default diameter. Delete the center point. Rotate it
- 90 degrees on X. Realign the axis only to 0 rotation on X. Translate the axis only
- 50 units on X, so it is in line with the edge of the disk. Scale the disk to .5 on X.
- Extrude to Length 1, Y Rotation 720, X Scaling .1, and Sections to 36. Afterwards you
- can Conform to Sphere with a Sphere Radius of 150. I have gotten interesting results
- by scaling the disk larger on X and setting Extrude Length to 100 or more.
-
-
- Mars ---mvilaubi@sfsuvax1.sfsu.edu---
-
-
- ##
-
- Subject: re: need plant and pine tree
- Date: Sat, 7 Nov 1992 20:26:35 -0500
- From: Udo K Schuermann <walrus@wam.umd.edu>
-
- > If someone could verify that the two files on WU are infact bad, where
- > do I write to let the "keepers" know?
-
- The files potted_plant.lzh and pine_tree.lzh are indeed bad (they fail
- CRC). I don't know who the "keeper" is.
-
- > The files are in SYSTEMS/AMIGA/VIDEO/3D/IMAGINE/
- ^^
- systems/amiga/video/objects/imagine/
-
- they are potted_plant.lzh and pine_tree.lzh
-
- ._. Udo Schuermann "One cannot simultaneously prevent and
- ( ) walrus@wam.umd.edu prepare for war." -- Albert Einstein
-
-
- ##
-
- Subject: 24bit brushmaps
- Date: Fri, 6 Nov 92 1:17:11 CST
- From: Jeff Niebergall <jnieber@unibase.unibase.sk.ca>
-
- I created an image to decal map in DPaint that works fine. Now I
- want to enhance that same map in ImageMaster and also decal it.
- I saved it out as a 24bit file and it won't decal! I know how to
- decal the image map with the DPaint image, colormap, use
- genlock, scale value to 240 and that all works fine. When I try
- it with the 24bit version of the image it doesn't work. I tried
- different full scale values but the backround color still shows
- through. Any suggestions?
-
- Jeff jnieber@unibase.unibase.sk.ca
-
- --
-
-
- ##
-
- Subject: Re: The ultimate toy - new 3D scanner
- Date: Fri, 6 Nov 92 10:55:06 -0500
- From: mbc@po.cwru.edu (Michael B. Comet)
-
- >So if you have the $$$, or perhaps just curious, the address is below.
- >
- > CYBERWARE
- > 8 Harris Court
- > Monterey, CA. 93940
- > Phone: 408-373-1441
- > Fax: 408-373-3582
- >
- >
-
- Seems like the company name is familiar. I think this may be
- the scanner used for Terminator 2 at ILM. Well, if anyone gets one,
- they can start pumping out objects for sure!
-
-
-
- --
- +======================================================================+
- | Michael B. Comet - Computer Programmer / Graphics Artist - CWRU |
- | mbc@po.CWRU.Edu - "IF THEN THEN THEN = ELSE ELSE ELSE = THEN " |
- +======================================================================+
-
-
- ##
-
- Subject: Re: brush mapping
- Date: Fri, 6 Nov 92 10:52:41 -0500
- From: mbc@po.cwru.edu (Michael B. Comet)
-
- >
- >What is the reason for putting brush maps into CHIP RAM? Is it just "naturaly"
- >easier to load graphics into that space? Doesn't seem likely to me.
- >What about 24Bit brushmaps? Are those places there too? It seems like it
- >is not. I have rendered a picture with 3 24 bit 736x482 files without
- >running out of my (2 Meg) CHIP RAM.
- >
- >PJ
- >Kinetic Dreams
- >
- >
-
- I am getting confused. When i normally render an image Imagine
- doesn't even touch my chip ram, it just uses the 16 megs of normal ram.
- However, if it runs out of the normal, it will then try to use the other
- 2. Maybe we're getting confused about the terminology, or maybe someone
- other ram chips are bad?
-
-
-
- --
- +======================================================================+
- | Michael B. Comet - Computer Programmer / Graphics Artist - CWRU |
- | mbc@po.CWRU.Edu - "IF THEN THEN THEN = ELSE ELSE ELSE = THEN " |
- +======================================================================+
-
-
- ##
-
- Subject: Shadow bug in 2.0?
- Date: Fri, 6 Nov 92 16:04:34 EST
- From: Number_2@neonate.amiga.atl.ga.us (Number 2)
-
- I got this reqlly surreal problem with a simple trace I'm doing for a
- friend. He uses 3 lights, all of which cast shadows. On this one spot where
- two shadows overlap, I get a solid black area.
-
- Doesn anyone know how to get around this, or what causes it?
-
- Moo
- Frank
-
- -- Via DLG Pro v0.995
-
- Frank Branham Number_2@neonate.amiga.atl.ga.us
- Sysop of the Village BBS - (404) 641-7819 "We want information!"
- And always seeking more vampires in the Atlanta Area.
-
-
- ##
-
- Date: Sun, 08 Nov 1992 12:47:15 EST
- From: slam@electrical.watstar.uwaterloo.ca
-
- >I got this reqlly surreal problem with a simple trace I'm doing for a
- >friend. He uses 3 lights, all of which cast shadows. On this one spot where
- >two shadows overlap, I get a solid black area.
- >Doesn anyone know how to get around this, or what causes it?
- >Moo
- >Frank
-
-
- If it's the intersecting area of the two shadows that is black (or a very
- dark area), then it's good old real world OPTICS that's the problem. The light
- from the 2 light sources is being blocked completely so, compared to the
- sections that are partially blocked, it looks black (or dark).
-
- If it's a BLACK area that doesn't match the two intersecting sections, then
- .. uhm.. I dunno
-
- --
- "I'm not tense, Steven Lam
- just terribly ST:TNG #1 and the only one
- alert!" SLAM@ELECTRICAL.uwaterloo.ca
-
- :O :) B) P) |) +) =) -=) *) :-) :p %) :\ :/ #:) (:) :^) %^} :} ;) B:) *:) +:)
-
-
-
- ##
-
- Subject: Re: Island Objects
- Date: Thu, 5 Nov 92 11:49:57 MET
- From: amipb@amipb.gna.org (Philippe Berard)
-
- Hello Scott (Scott Jones (Dr. Jones)), in <199211040604.AA28386@plains.NoDak.edu> on Nov 3 you've written :
-
- > > Does anyone know where I can get some good island objects?
- >
- > You should try Vista Pro 2.0.
- >
- > This prog will generate a 3D object in Turbo Silver format that you can
- > use in your favorite modeler. VistaPro uses DEM (digital elevation maps)
- > to make it's models.
-
- The problem with VistaPro is that it often creates huge objects, even
- with the BOUND option. Making an Island with the magnet like told in
- the manual is also a good method.
-
- Sincerely,
- -- Philippe
-
- /------------------------------------------------------------------------------\
- | Philippe Berard (French Amiga User) | |
- | "They hold a cup of wisdom, | amipb@amipb.gna.org |
- | But there is nothing within" (Kate Bush). | |
- \------------------------------------------------------------------------------/
-
-
- ##
-
- Subject: Imagine 3.0 & Re: 68060
- Date: Thu, 5 Nov 92 11:38:59 MET
- From: amipb@amipb.gna.org (Philippe Berard)
-
- Hello Alex. (Alex. Paterakis-UN. LA VERNE), in <199211022331.AA29897@leon.nrcps.ariadne-t.gr> on Nov 2 you've written :
-
-
- > Anyone out there know any thing new about the 68060 ????
- > I hope to have info..soon
-
- Hello to all, I'm new to the Imagine mailing list and I'll reply to
- this question.
-
- 68060 is supposed to be in the Motorola's 88000 line, with a RISC
- implementation. It will surely be the 88100, and I've been told
- that it'll do 100 MIPS.
-
- Now, I have a little question. I'm a REAL3D/Imagine fan, and I've heard
- many things about the new REAL3D 2.0, but I would like to know what
- has been said about Imagine 3.0 ? Which improvments will be done ?
-
- Sincerely,
- -- Philippe
-
- /------------------------------------------------------------------------------\
- | Philippe Berard (French Amiga User) | |
- | "They hold a cup of wisdom, | amipb@amipb.gna.org |
- | But there is nothing within" (Kate Bush). | |
- \------------------------------------------------------------------------------/
-
-
- ##
-
- Subject: brush mapping
- Date: Fri, 06 Nov 1992 09:35:31 -0500
- From: Eric.Fleischer@f100.n109.z1.fidonet.org (Eric Fleischer)
-
- U> >Well, I've also had trouble with brushmaps, and I called Impulse.
- U> >Guess What! Imagine DOES use chip mem for its brushmaps! So, if
- U> >you are having problems with big brushmaps, or with brushmaps
- U> >behaving unexpectedly, maybe you're out of CHIP.
- U>
- U> Figures, IF my 4000 ever gets back to me (died after 2 weeks) I can
- U> try it with 2 meg of chip. It won't load on my 1 meg chip 2000.
- U> Maybe I will try breaking it up into 2 pictures... hmm.
-
- Sounds to me like someone at Impulse misunderstood the question. Imagine
- definitly does NOT use ChipRAM exclusively for brushmaps. I have done many
- animations which used numerous brushmaps which would add up to more than two
- megs of RAM.
- Right now, I am doing a test. I just started a raytrace of a scene from my
- current anim. There are 13 IFF brushmaps in the scene, two of which are large
- 24bit pictures, the rest are hires IFFs. The total amount of ChipRAM being used
- to render the scene is 1920 *bytes*. Nowhere near enough for one IFF, much less
- the 24bit pictures. The render is using 9322824 bytes of FAST RAM, however,
- which is where the pictures must be.
- One problem I did find with the way Imagine handles brushmaps is that if you
- use the same brush multiple times in a scene, it will be loaded once for each
- use, instead of once for the entire scene.
-
- <ELF> Virtual Image Labs
- eric.fleischer@f100.n109.z1.fidonet.org
-
-
- ##
-
- Subject: Math memory
- Date: Fri, 6 Nov 1992 11:50:33 -0700
- From: drz@ersys.edmonton.ab.ca (Dennis Zeitz)
-
- Is there any way to figure out how much memory will be used, before
- rendering in Imagine?
- the brushmap(s) file size + the Object file size and the rendering mode.
- or something like that.
-
- I would like to talk to other people who are useing Imagine with the
- benefit of accereation, to exchange ideas on how to speed up rendering
- time.
-
- In one message Daniel Jr Murrell mentioned something about a 68030 for
- the 500 for about $249 does anyone know more about this?
-
- Dennis Zeitz drz@ersys.edmonton.ab.ca
-
-
- ##
-
- Date: Sun, 08 Nov 1992 10:08:36 EST
- From: slam@electrical.watstar.uwaterloo.ca
-
- >From A.Benjamin@mi04p.zds.com Wed, 04 Nov 1992 15:56:44 EST
- >Subject: NEED plant, tree, and house.
- >
- >I need a plant, a pine tree and would like a little house object.
- >(It's for a Christmas picture I'm working on)
- >
- >Adam B
-
- On Wuarchive there are a whole bunch of Imagine Object archives:
- imagineobs1.lzh
- imagineobs2.lzh
- imagobs3.lzh (or somthing like that)
- 4
- 5
-
- I think #1 or #2 has a potted plant in it... haven't checked out the other
- ones.
-
- --
- "I'm not tense, Steven Lam
- just terribly ST:TNG #1 and the only one
- alert!" SLAM@ELECTRICAL.uwaterloo.ca
-
- :O :) B) P) |) +) =) -=) *) :-) :p %) :\ :/ #:) (:) :^) %^} :} ;) B:) *:) +:)
-
-
-
- ##
-
- Subject: Cheap object disks available in Bay Area...
- Date: Sun, 8 Nov 92 13:07:55 -0800
- From: smythe@cats.ucsc.edu
-
- For those of you who live in the Bay Area, Weird Stuff Wherehouse has about
- 8 different object disks for sale, and I believe they are all selling for
- $9.95.
-
- Four of the packages are from Antic Software's library of professionally
- designed 3D models, and they are in Videoscape 3D format. The packages I saw
- at the store were: Architectural Design Disk, Human Design Disk, Future Design
- Disk, and Microbot Design Disk.
-
- I don't remember the author of the other four software packages, but they were
- packaged in white, flat ~8x8 packages. I remember two of the selections: Space
- Disk, and Plant Disk. I also remember the packages mentioning that the objects
- were in Turbo 3D format.
-
- All packages appeared to be new, and were still shrink wrapped (although that
- doesn't mean much anymore). I bought Antic's Architectural Design Disk, and
- it includes one disk of objects (just bought it yesterday -- haven't had
- a chance to look at them yet), a registration/warranty card, a subscription
- card for Antic's Amiga Plus magazine (is that still around?), a set of
- "blueprints" for the objects, and three flyers: one for the other three design
- disks, one for Phasar 3.0, and one for Pioneer Plague. Looking at the
- "blueprints", it looks like the disk includes around *83* objects (arches,
- roofs, columns, doorways, window frames, etc...).
-
- Hope this helps anybody on his/her search for objects. One of the reasons I
- posted this message was because of the person looking for plant objects. Maybe
- the plant object disk mentioned above is what you are looking for. Good luck!
-
- ------------------------------------------------------------------------------
- Brian M. Aljian // Only Amiga
- smythe@cats.ucsc.edu // makes it
- "Procrastinators do it tomorrow." \\// possible...
- ------------------------------------------------------------------------------
-
-
- ##
-
- Subject: Re: brush mapping
- Date: Mon, 09 Nov 92 08:32:26 EST
- From: Adam Benjamin <A.Benjamin@mi04p.zds.com>
-
- Well, I have discovered even more weirdness pertaining to my original
- brushmapping problem.
- First off it should be noted that I never noticed my CHIPram decrease
- much while rendering either. That is why I thought it was strange
- when Imagine told me I didn't have enough RAM to load the big brush.
-
- I now am fairly sure Imagine does NOT use Chip for brushmaps. Here is
- what I found out by experimenting over the weekend.
-
- I split the brush into 2 files and it loaded fine.
- I think this proves that the problem was I didn't have enough
- contiguous fast ram. I would assume that brushmaps do have to have
- contiuous chunks of ram?
- I have 4 meg of 32bit and 2 meg of 16 (plus the 1 meg of Chip) so my
- ram is fairly fragmented right from the start. (wish CBM would hurry
- with my replacement 4000!)
- Anyway thanks for all the help.
-
- ************************************************************
- * Adam Benjamin A.Benjamin@mi04.zds.com *
- * Christian Animator an353@cleveland.freenet.edu *
- * Disclaimer: Nothing I say means anything to anyone that *
- * might take it to mean something I didn't! *
-
-
-
- ##
-
- Subject: Low cost 3-D scanner
- Date: Mon, 9 Nov 92 19:31:11 EST
- From: Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
-
- Howdy - I hate to start rumors but this is so timely I figured It
- was worth mentioning.
-
- About a year ago I spoke with a local who mentioned that he was working
- on a low cost 3D scanner for microcomputers. His development was being done
- on an amiga. My memory is gray on the specifics but a few things do
- jump to mind. The price would make this device the DIgi-View of
- 3D scanners. under 500$ I believe. I dug out his phone number today to
- check on his progress. He mentioned that the scanner was now being developed
- by a friend of his as he had moved on to other projects. He believed
- that it was nearing the prototype phase but was not sure. He did
- however pass on the phhone number of the guy currently developing it.
- When I get in touch with him I will post any info I can get that is
- more up to date and factually based. It seems that this would
- be an extremely successful product right about now.
-
- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
- \ / /
- / / Surviving this way is a crime. \
- \ Steve Lombardi / I will not commit it. /
- / Stlombo@acm.rpi.edu / Most of the World lives this way \
- \ / working another slave labour day. /
- / / -- Azalia Snail \
- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-
- ##
-
- Subject: Re: 24bit brushmaps
- Date: Mon, 9 Nov 1992 11:41:35 -0800
- From: pwappy@well.sf.ca.us (Jeff Walkup)
-
- > I created an image to decal map in DPaint that works fine.
- ...
- > When I try it with the 24bit version of the image it doesn't work.
-
-
- Have you tried playing with the "genlock color for non-Amiga IFFs"
- value in the Preferences? You'll need to make sure the "background"
- in your decal-map is all one solid color, and the same color that is
- specified in the Preferences. I think that should do it.
-
-
- -- Jeff Walkup <pwappy@well.sf.ca.us>
-
-
- ##
-
- Subject: ImagineContest question
- Date: Tue, 10 Nov 92 17:49:39 -0500
- From: alan@picasso.umbc.edu (Alan Price)
-
- Howdy. Hey Dave, I've been working on a render that I'm thinking I might
- enter in the Imagine list contest.
- Question: What would be the best resolution of the 24bit file to submit?
-
- AP.
-
-
-
- ##
-
- Subject: AmigaWorld Animation Competition
- Date: Wed, 11 Nov 92 12:01:22 EST-10
- From: johnr@rowe.adsp.sub.org (John Rowe)
-
- Does anybody know the details on when the AmigaWorld Animation
- Competition will be judged and how the winners will be notified?
-
- I've phoned their offices several times, left messages on answering
- machines and sent several faxes but had no response.
-
- If this info has appeared in a recent issue of AmigaWorld could someone
- please tell me. All issues coming into Australia come by surface mail.
- The latest issue of AmigaWorld to appear here is September '92.
-
- Thanks in advance,
- --
- ____ John ____ Australian Developer FAX +61 76 383867
- // Rowe // Christian VOICE +61 76 324444
- // __ //-- Amiga Programmer, Renderer, 3-D Animator
- //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com
- OR EMAIL rowe.adsp.sub.org!johnr@cbmvax.commodore.com
-
-
- ##
-
- Subject: Re: AmigaWorld Animation Competition
- Date: Wed, 11 Nov 92 13:08:17 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- John Rowe writes:
- > Does anybody know the details on when the AmigaWorld Animation
- > Competition will be judged and how the winners will be notified?
-
- I received a call from AmigaWorld the other day (they were asking for a
- 3/4 SP copy of my submission) and I asked them basically those same questions.
- The judging is being done by an independant panel of judges (I don't know
- who) and they plan to make the announcement in the January or possibly
- February issue. The winners will most likely be contacted in advance,
- probably by phone but a letter will likely accompany it. I think the actual
- judging is taking place in early December but I'm not sure. I know I have
- nearly bitten through my lip waiting to hear the outcome.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Subject: Graphics Schools
- Date: Wed, 11 Nov 1992 20:09:28 +0200
- From: "Alex. Paterakis-UN. LA VERNE" <apat@leon.nrcps.ariadne-t.gr>
-
- I am getting more and more interested in Computer Graphics and I am
- trying to learn more..
- Does anyone know any Good Computer Graphics &Animation School
- anywhere in Europe ??
- Of course schools in the U.S. are welcome but Europe is preffered now.
- I would appreciate ANY..ANY information possible for both Europe & U.S.A
- It would be great help..anything is welcome
-
- Thanks in advance..........
- Alex
- apat@leon.nrcps.ariadne-t.gr
-
-
- ##
-
- Subject: Imagine 3.0?
- Date: Wed, 11 Nov 92 09:43:54 MST
- From: dingebre@imp.sim.es.com (David Ingebretsen)
-
- I would like to know if the following items are being addressed
- in Imagine 3.0.
-
- 1. Edge transparency?
-
- 2. Bugs in transparent objects; eg: inability to see certain things
- through them.
-
- 3. The ability to create paths outside of Imagine's editors. That is
- to say the ability to create a file containing the key frame position
- and orientation information for each object in a scene.
-
- 4. AREXX?!?
-
- 5. The ability to select points, edges, and polys from the perspective
- view.
-
- 6. Surface definitions similar to those in Lightwave 3-D.
-
- 7. The ability to use a backdrop image that is a different size than
- the rendered output size.
-
- 8. Single point polygons/many sided polygons?
-
- 9. Warping of texture maps to give a more realistic appearence on
- complex geometries?
-
- 10. Motion blur?
-
- 11. Field rendering?
-
- 12. (put your favorite bug here)
-
- Has Impulse announced a release date yet?
-
- David Ingebretsen
-
- Evans and Sutherland Computer Corp.
- 600 Komas Drive
- Salt Lake City, UT 84108
-
-
-
- ##
-
- Subject: Spherical Brush Wraps
- Date: Thu, 12 Nov 92 14:41:15 EST
- From: Peter Mancini <pmancini@lynx.dac.northeastern.edu>
-
- Ok, since brush wraping is such a hot topic these days let me
- jump on. This morning I did a Wrap X Wrap Z of a 400x400 pixel 16 color
- brush on a standard sphere (add sphere function in design [Imagine
- 1.1]). I followed the tutorial BRUSH.TUTORIAL really closely but only
- 1/4 (maybey 1/2) of the brush was wrapped on the sphere. What went
- wrong.
-
- Also, how many contests are there for imagine right now. I want to show
- off what I've learned this month!
-
- Thanks folks!
-
- --Pete
-
- P.S. by they way, are there any female Imagineers or are we an
- exclusive club by default? Just wondering.
-
-
- ##
-
- Subject: Mapping
- Date: Thu, 12 Nov 1992 12:18:25 -0700
- From: HURTT CHRISTOPHER MICHAEL <hurtt@ucsu.colorado.edu>
-
- Hey, you know you've been using imagine too much when you hit 'M'
- to adjust some WB icons. :)
-
- But anyhow, I think I have found another bug <gasp!>. Has anyone
- had times when mapping with Brush1 Flat X Flat Z that it doesn't extend
- as far as your Y axis does? I'm pretty sure there is some sort of problem
- with Brush1 on this 'cuase I switched it to Brush4 (same axis placement)
- and it works fine. Weird. Weird.
- Also, I need a little Dpaint help here. I've made a brushmap thats
- something like 2000x150. How can I cut this out as a brush or do I need to
- save it as an entire picture? For that matter how do you make any changes
- take place off screen? Ex: drawing a line from 0,0 to 1024,0 will only make
- a line from 0,384 to 1024,0 since it will only draw on the screen area shown.
-
- Thanks for any help!
-
- Chris
-
-
-
- ##
-
- Subject: Re: Mapping
- Date: Thu, 12 Nov 92 19:49:11 -0500
- From: pjfoley@sage.cc.purdue.edu (PJ Foley)
-
- Chris (hurtt@ucsu.colorado.edu) writes:
-
- ================================================================================Also, I need a little Dpaint help here. I've made a brushmap thats
- something like 2000x150. How can I cut this out as a brush or do I need to
- save it as an entire picture? For that matter how do you make any changes
- take place off screen? Ex: drawing a line from 0,0 to 1024,0 will only make
- a line from 0,384 to 1024,0 since it will only draw on the screen area shown.
- ===============================================================================
-
- If you are using this huge picture for a brushmap in Imagine, just save it
- as a picture. "Brush mapping
- " is somewhat a misnomer, in my opinion. "Brush" really has nothing to do
- with it, although you can use a brush file.
-
- For the second question, there is no answer. DPaint still draws only in
- visible space. I know it's annoying, but we gotta live with it.
- (I really hopw someone can prove me wrong on this, because I'd like
- to know how too!)
-
- PJ
- Kinetic Dreams
-
-
- ##
-
- Subject: Stockman Ad Stills Available
- Date: Thu, 12 Nov 92 15:55:11 CST
- From: Wayne Haufler 283-4160 <haufler@sweetpea.jsc.nasa.gov>
-
- ANNOUNCING - Another archive from my Godly Graphics efforts is now available!
-
- This announcement has been posted on my GodlyGraphics mailing list,
- but now that I'm back on the Imagine mailing list, I thought some of
- you may find this interesting, especially since I made heavy use of
- Steve Worley and Glenn Lewis's Essence texture package.
-
- This archive is available :
- At the ftp site "hubcap.clemson.edu" .
- in the directory "/pub/amiga/incoming/graphics/GGG"
- ftp the files "St3DAd.iff.lha"
- "St3DAd.Readme"
-
- This archive file consists entirely of images from a political commercial
- for Steve Stockman for U.S. Congress that aired on various basic cable
- channels on Storer Cable TV in Houston, TCI in Beaumont, Baytown, and
- Galveston between 10/28/92 and 11/03/92.
-
- I produced these on an Amiga 3000 with Imagine and DPaint IV.
- The image format was HAM and it was played and captured real-time
- (not frame-by-frame) on one-inch videotape and edited together
- with sound effects and voice-overs at Channel 22 in Pasadena, TX,
- the local Christian TV station. The voice, by the way, was
- mine, though I wanted to use a more professional voice.
- We spent one morning and two allnight sessions editing this commercial
- (well, along with one simpler ad).
-
- I will not here describe the sound effects, and voice-overs,
- as there were many. But I will (or have) post a detailed description
- of this ad to the godlygraphics mailing list at
- godlygraphics@sparc.vitro.com
- If you all want me to repost them here, let me know.
-
- Steve Stockman is a conservative Christian who ran for U.S. Congress
- against a 40 Year incumbent liberal Democrat Jack Brooks.
- Unfortunately Steve lost, 43 to 57 percent. But it was a good fight.
-
- And yes, I did this for free, on a completely volunteer basis,
- because I believe we need more Godly men in office, IMHO.
- The idea was mine, I ran with it and did this best I could
- with the equipment and time available.
-
- FUTURE:
- I fit all I could on one floppy for now.
- The only thing missing are snapshots from the boot swinging down and
- kicking Brooks off the pillar after he degrades. I'll provide
- snapshots of that, plus images from the Stockman Victory Celebration
- Animation next time.
-
- I'll also try to convert these to GIF formatted image files,
-
- and then provide a choice few as JPEGed 24 bit IFF files.
-
-
-
- __ Wayne A. Haufler [Christian/SW Engineer/XWindows/Amigan]
- \\ /\\ /\\ //_ haufler@sweetpea.jsc.nasa.gov McDonnell Douglas-Houston
- \/--\// \//__ Hobby:"Computer Animations For Christian Endeavors"
- //
-
-
-
- ##
-
- Subject: Essence on CD-ROM???
- Date: Thu, 12 Nov 92 22:39:57 EST-10
- From: johnr@rowe.adsp.sub.org (John Rowe)
-
- I just heard that there is a special version of Essence available on
- CD-ROM.
-
- Could someone please tell me if this is fact or fiction???
-
- --
- ____ John ____ Australian Developer FAX +61 76 383867
- // Rowe // Christian VOICE +61 76 324444
- // __ //-- Amiga Programmer, Renderer, 3-D Animator
- //__//rafix //__ffects EMAIL johnr@cbmaus.au.so.commodore.com
- OR EMAIL rowe.adsp.sub.org!johnr@cbmvax.commodore.com
-
-
- ##
-
- Subject: Contest Question
- Date: Thu, 12 Nov 92 16:01:25 CST
- From: dave@flip.sp.paramax.com (Dave Wickard)
-
- Alan Price explodes:
-
- >Question: What would be the best resolution of the 24bit file to submit?
-
- Alan, according to our judges, any resolution you feel comfortable with is fine.
- I would assume that 768 x 482 would be good enough for the Contest.
- If the images are acceptable for publication in any of the Amiga magazines,
- we will probably request a higher resolution rendering, but strictly for
- entry, the above would be very acceptable.
-
-
- Dave Wickard (612) 456-2783 "Bend me, Morph me, anyway you want me"
- dave@flip.sp.paramax.com -old song
- Sam_Malone@cup.portal.com
-
-
- ##
-
- Subject: Re: Mapping
- Date: Fri, 13 Nov 92 4:17:21 PDT
- From: tucker@cs.unr.edu (Aaron Tucker)
-
- > For the second question, there is no answer. DPaint still draws only in
- > visible space. I know it's annoying, but we gotta live with it.
- > (I really hopw someone can prove me wrong on this, because I'd like
- > to know how too!)
- >
- Negative captain. You can scroll the screen around easily in DPaint while in
- a drawing/painting mode (like the Arc tool) by hitting the n key. This
- positions whatever is under the cursor to the center of the screen, or as
- close as possible.
- I have drawn on superbitmaps many times with this feature.
-
- Unfortunately, it does not work with all tools. Try a filled box, for example.
- It snaps the starting point to the nearest visible corner when you scroll
- large distances.
-
- But, some things do work.
-
- > PJ
- > Kinetic Dreams
- >
- Juan Trevino
- tucker@pyramid.cs.unr.edu
-
- ##
-
- Subject: Re: Spherical Brush Wraps
- Date: Fri, 13 Nov 92 10:44:14 -0500
- From: mbc@po.cwru.edu (Michael B. Comet)
-
- >
- > Ok, since brush wraping is such a hot topic these days let me
- >jump on. This morning I did a Wrap X Wrap Z of a 400x400 pixel 16 color
- >brush on a standard sphere (add sphere function in design [Imagine
- >1.1]). I followed the tutorial BRUSH.TUTORIAL really closely but only
- >1/4 (maybey 1/2) of the brush was wrapped on the sphere. What went
- >wrong.
- >
-
- Maybe your axis is the wrong size? Make sure you have the
- sphere fully bounded, and make sure your y axis is close to 1 unit in
- length for the brush. I had a similar problem when i first started with
- flat brush maps since i didn't realize for flat one on the positive part
- of the axis was wrapping.
-
- >--Pete
- >
- >
- >
-
-
-
- --
- +======================================================================+
- | Michael B. Comet - Computer Programmer / Graphics Artist - CWRU |
- | mbc@po.CWRU.Edu - "IF THEN THEN THEN = ELSE ELSE ELSE = THEN " |
- +======================================================================+
-
-
- ##
-
- Subject: Silent minority
- Date: Fri, 13 Nov 92 10:35:25 CST
- From: JHAIGH at CSOMPOB1 <smtplink%JHAIGH_at_CSOMPOB1@mail.csom.umn.edu>
-
- This post is in response to -Pete- who inquired about
- females on IML.
-
- Yes, Pete, there's at least one - namely, me.
-
- I am a previous owner of an Amiga (and miss it dearly, the
- reason it's gone is too long and boring to go into), and a
- current, very frequent user of a P.C. I have used Imagine a
- few times and am fascinated by what it can do. I guess you
- could say I am at the very low end on the beginners curve.
- Because of that, I have been "silent", mainly trying to
- benefit from the experience, tips and suggestions of you
- more seasoned users. I think this list is GREAT,
- find it addresses many levels of learning (even mine!) and
- applaud the effort and participation of everyone involved.
-
- Any other females out there??????
-
- Julie
-
-
-
- ##
-
- Subject: Re: Essence on CD-ROM???
- Date: Fri, 13 Nov 92 08:02:56 PST
- From: glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
-
- >>>>> On Thu, 12 Nov 92 22:39:57 EST-10, johnr@rowe.adsp.sub.org (John Rowe) said:
-
- John> I just heard that there is a special version of Essence
- John> available on CD-ROM.
-
- John> Could someone please tell me if this is fact or fiction???
-
- Hi, John! It's me. I don't know if you knew this or not, but
- I am the co-author of Essence... (not just a tour guide of the United
- States of America. :-) [inside joke to John for those listening in]
-
- If you heard it from anyone other than Steve Worley, then
- Essence *may* be on someone's CD-ROM (which would violate copyrights
- unless Steve gave them permission), but it definitely and ABSOLUTELY
- is not a "special version", because I, at this point, am the only
- person in the world that can compile a set of Essence textures.
-
- That's pretty definitive, isn't it. :-)
-
- -- Glenn Lewis
-
-
-
- ##
-
- Subject: Re: Mapping
- Date: Fri, 13 Nov 92 11:26:47 MST
- From: HURTT CHRISTOPHER MICHAEL <hurtt@ucsu.colorado.edu>
-
- > If you are using this huge picture for a brushmap in Imagine, just save it
- > as a picture. "Brush mapping
- > " is somewhat a misnomer, in my opinion. "Brush" really has nothing to do
- > with it, although you can use a brush file.
- >
- Well I found a work-around. My map turns out to be like 1280x30 so I cut
- out pieces of it as brushes and saved them. Then I changed by Dpaint screen to
- 640x200 and the PageSize to 1280x200 and pasted them back in. By having the
- smaller res I could load it up in ADPro and crop the image to what I needed.
-
- > For the second question, there is no answer. DPaint still draws only in
- > visible space. I know it's annoying, but we gotta live with it.
- > (I really hopw someone can prove me wrong on this, because I'd like
- > to know how too!)
- >
- Argh. Well maybe in the AGA verison? Does something like OpalPaint
- let you paint all over a virtual page?
-
- > PJ
- > Kinetic Dreams
- >
-
- Crazy Chris Handy Tip: When quickrendering a sub-object and you need
- speed, Cut (amiga-K) all other objects. Then after you've rendered you can
- Paste (amiga-P) them back (or undo, or even just Delete them 1st and then Undo
- I prefer Cut and Paste).
-
- Chris
-
-
-
- ##
-
- Subject: More Stockman Ad Stills Available
- Date: Fri, 13 Nov 92 11:53:50 CST
- From: Wayne Haufler 283-4160 <haufler@sweetpea.jsc.nasa.gov>
-
- ANNOUNCING - More of the Stockman Ad is NOW AVAILABLE!
-
- This announcement has been posted on my GodlyGraphics mailing list, but
- again, I thought some of you on the imagine mailing list may find this
- interesting, especially since I made heavy use of Steve Worley and
- Glenn Lewis's Essence texture package.
-
- (I will not repeat most of the previous Announcement)
- (This is an update to that post)
-
- These archives consist entirely of images from a political commercial
- for Steve Stockman for U.S. Congress. ...
-
- These archives are available :
-
- At the ftp site "hubcap.clemson.edu" .
- in the directory "/pub/amiga/incoming/graphics/GGG"
- ftp the files "St3DAd.iff.lha"
- "St3DAd.jpg.lha"
- "St3DAd_Kick.iff.lha"
- "St3DAd.Readme"
-
- where "St3DAd" means "Stockman_Ad_3Dimension_Pillar"
-
-
- St3DAd.iff.lha:
- A choice selection of the animation frames as HAM IFF files, as before.
-
- St3DAd.jpg.lha:
- A choice few of the above as JPEGed 24 bit IFF files.
-
- St3DAd_Kick.iff.lha:
- The only thing missing from the above are snapshots of the boot
- swinging down and kicking Brooks off the pillar after he degrades,
- and Brooks exploding. I provided one discontinuous anim file
- mostly to try another way of compressing files.
-
-
-
- __ Wayne A. Haufler [Christian/SW Engineer/XWindows/Amigan]
- \\ /\\ /\\ //_ haufler@sweetpea.jsc.nasa.gov McDonnell Douglas-Houston
- \/--\// \//__ Hobby:"Computer Animations For Christian Endeavors"
- //
-
-
- ##
-
- Subject: Brushing Up :-)
- Date: Fri, 13 Nov 92 14:44:26 EST
- From: Peter Mancini <pmancini@lynx.dac.northeastern.edu>
-
- I think I know what my problem with spherical wraps is, I'll
- experiment tonight if my head recovers (Rave/Techno parties till 3am on
- work nights are not suggested as condusive for getting a lot done the
- next day...)
-
- Here is a simple diagram of how my axis is currently mapped onto my
- sphere:
-
- |------|
- | |--| |
- | |--| |
- | |
- |------|
-
- The square in the middle is the sphere (quick drawn ;-). This is a
- front view. I think if I place the brushes axis exacly coincient with
- the sphere I won't have my problem anymore. I know that on flat, planar
- wraps this is a no-no because A) the image only exists in the uper right
- quadrant (not so in spherical wraps?) and B) the resulting digital
- bounce causes the image to turn to garbage. If this works I am going to
- celebrate tonight at AXIS with more excessive techno... (ouch! my head
- hurts)
-
- --Pete
-
-
- ##
-
- Subject: Re: Essence on CD ROM
- Date: Thu, 12 Nov 92 23:01:54 -0800
- From: spworley@netcom.com (Steven)
-
- Wow, and I don't even have a CD-ROM drive!
-
- Nope, there's no special version of Essence... in fact, since the
- textures aren't simple brushmaps, they are very small: 10K each or
- so, which is why all 66 textures fit on a single floppy. This also
- means that they take basically no RAM when rendering. A CD-ROM
- fulla textures... that's around 60,000 textures! :-)
-
- Sorry you got your hopes up... :-)
-
- -Steve
- spworley@netcom.com
-
-
-
- ##
-
- Subject: RE: DCTV Anims + a brush with fame ;-)
- Date: Mon, 16 Nov 92 15:12:44 EST
- From: Peter Mancini <pmancini@lynx.dac.northeastern.edu>
-
- Animations are limited by hard disk space only if you have the
- right tools. I am working on a 20 - 30 second DCTV animation for a game
- show (public access cable so don't expect to see it) and I plan on using
- RTAP. This very handy program will allow you to play animations from
- disk. Off of my GVP Impact II and Quantum 105s it runs very fast (at
- least 15+ frames per second) under the following conditions:
- o The animation action takes place in a small area (say 640x400
- versus sevear video overscan. This allows for small delta files)
- o The animation is 3 bit planes (8 color). This allows for
- smaller bandwith needs.
-
- Sorry this doesn't give you 30 FPS, but I don't think I've ever
- seen an animation that was full screen AND 30fps off of an Amiga (and by
- extension a DCTV).
-
- [Sudden subject change warning!!!]
-
- Concerning Brush Wraps, I was correct in aligning (munged spelling?) the
- axis of the texture with the sphere and yes I did destroy my mind at
- AXIS that night! It was worth it. Mayby I can convince them to play my
- anims on the video screens behind the rear bar... I was able to wrap a
- circuit board completely around a shere for a very intersting effect!
- Now if only I can get REPEAT to work on the ground object I'll be happier.
-
- Hey Impulse! Where's my upgrade and Morphus, I'm dying to use both!
- Imagine is great! (I'm exclamation happy today!)
-
- --Pete
-
-
- ##
-
- Subject: DCTV Animation
- Date: Mon, 16 Nov 1992 13:54:39 -0500
- From: "Rob (R.D.) Hounsell" <hounsell@bnr.ca>
-
- How-do.
-
- My friend and I are attempting to use Imagine 2.0 to produce animations. We
- are both limited by memory on our Amigas: He has an A3000 (that can be
- expanded), and I have an A1000 with accelerator and memory expansion (4.5M
- max).
-
- As I understand it, aside from displaying 24-bit images, DCTV can use the
- Amiga memory to display longer (larger?) animations than are possible on the
- Amiga alone. Correct? If so, how much longer? I expect it would depend upon the
- image size, but we want to use 24-bit color.
-
- What is the longest animation we could produce via DCTV given 16M (and 4M).
- Since we can't afford a SF Recorder, we are hoping that we can achive scene
- animations of 5 - 10 seconds or more, and record them in real-time to build up
- a "movie". (at 30 FPS)
-
- Thanks,
- Rob
- --
- +-----------------------------------------------------------------------------+
- | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 |
- | NT Product Performance: OA/M INTERNET: HOUNSELL@BNR.CA |
- | PHONE: (613) 765-2904 |
- | ESN: 395-2904 |
- +-----------------------------------------------------------------------------+
-
- ##
-
- Subject: Camo & Lights
- Date: Mon, 16 Nov 1992 23:42:37 -0700
- From: drz@ersys.edmonton.ab.ca (Dennis Zeitz)
-
- Does anyone know how to fix the Camo texture with the normal version of
- Imagine 2.0 (Not the Floating Point) It works fine if you use all 4
- colors but if you try to use any less then it crashes when rendering.
-
- Is there anyway to stop imagine from shining lights throught objects? I
- set up a plane with hole in the middle and put another plane below it
- then I put a cone light above the hole to shine thought the hole onto the
- bottom plane. But the hole was smaller than the radius of light at that
- plane, so it should have blocked out part of the light so the only light
- you should see on the bottom plane would be rectangle shaped. It wasn't!
- The light had totaly ignored that there was part of a object in the way.
- This was quickrendering in lo-res ham, trace mode, and the light source
- had shadows on.
- -=Dennis
- ps sorry that last part sounds like a bit out of the Imagine manual ?;)
-
-
- Dennis Zeitz drz@ersys.edmonton.ab.ca
-
- ##
-
- Subject: Hello folk
- Date: Mon, 16 Nov 92 17:55:09 PST
- From: DrAllosaurus@cup.portal.com
-
- Hello People,
-
- I'm posting this basically representing the Academic Computing Department at
- Columbia College Chicago. We use Imagine2.0 in our 3D Modeling & Animation
- classes. The class is currently set up as an intensive 6 hour course and we
- run two sections of it a semester.
-
- We have four amigas reserved for students in the class: three A2000's with
- GVP 22Mhz accelerators, 105MB HD's, and 10MB RAM -- and a just purchased
- A4000, also with 10MB.
-
- The class is both an introduction to the wonderful world of 3D and a
- stepping stone to our advanced 3D class which is taught on Silicon Graphics
- Iris workstations, running TDI software.
-
- Now more than one student, having moved on the SGI systems, has expressed a
- longing to return to Imagine after encountering the workstations...
-
- I, as Computer Graphics Lab Coordinator am committed to maintaing the
- Amigas as a 3D platform -- particularly with the AGA systems coming along.
- I'd like to hear from other eductational institutions using the Amiga to teach
- computer graphics -- what systems and classes you have, the goals of your
- programs, and what techniques you might have to convince administrators who
- haven't heard of Amigas (but do recognize words like "Mac") that this system
- is worth supporting!
-
- Thanks!
-
- Samuel "Dr.Allosaurus" Crider
- Computer Graphics Lab Coordinator
- Columbia College Chicago
- drallosaurus@cup.portal.com
-
-
- ##
-
- Subject: Trying to 'loop' closed paths.
- Date: Tue, 17 Nov 1992 12:03:25 -0800
- From: pwappy@well.sf.ca.us (Jeff Walkup)
-
- HELP!! I need an answer to this IMMEDIATELY. Please help!
-
- I have a UFO object. I want two little "pods" to orbit around
- it very quickly.
-
- I have two closed-path objects (circles). I've assigned the
- POSITION and ALIGN for the two pods to follow these two paths.
-
- Great so far.
-
- Trouble is the pods only orbit around the path one revolution per
- the *entire* animation. The animation is about 400 frames long,
- and that makes the pods orbit far too slowly. I need to tell
- Imagine to make the pods orbit about 25 *times* over the duration
- of the animation.
-
-
- ====**** HOW? ****====
-
-
- I've tried setting "number of cycles" to 25, that doesn't work, but
- I think that's only for Cycle objects, which these aint.
-
- Do I perhaps need to break up the actor line on the paths, so that
- they exist for the amount of frames that I want ONE revolution to
- be? (Does that make any sense??) Like, first path from frames 1-10,
- second path from frames 11-20, etc... ad nauseum for 400 frames!!??
-
- Would it be easier to make them Cycle objects? I've tried that once
- briefly, but I couldn't position them correctly. The pods are *not*
- supposed to be attached to the UFO, and the Cycle Ed. seems to always
- want to attach things to their parent object.
-
- HELP! This needs to be done by this Saturday. I tried to post this
- mssg. on Sunday but it bounced! I'm in trouble! Ack!
-
- -- Jeff Walkup
-
-
- ##
-
- Subject: Re: Hello folk
- Date: Tue, 17 Nov 92 22:11:07 -0500
- From: danaf@rpi.edu
-
- Mr. Crider...
-
- (Sorry, no quoting, using sh*tmail version 0.00001)
-
- You asked about classes using Amigas to teach computer graphics. Well, I
- have good news! You're not alone! I'm a freshman at RPI, and a dedicated
- Amiga "guy", and I'm happy to report that Rensselaer's computer graphics
- labs (they hate it when we say RPI...) are equipped not only with Amigas,
- but also with a couple of Video Toasters!
-
- ...of course, they have them hooked up to some old pro-quality VCR's that
- can't do single-frame recording, so I don't see the point, but anyway...
-
- I'm not in any way involved in the computer graphics department (CS major)
- so I can't tell you anything about the setup. If you're really interested,
- you can call the Rensselaer switchboard at (518)276-6000 and ask for the
- computer graphics department (iEARS - I think it's pronounced "eye-ears")
-
- I also know that SUNY (State U. of New York...) at Old Westbury is in
- posession of a few Amiga labs - altho what they do with them is beyond me.
-
- -Frank Dana
-
-
- ##
-
- Subject: Re: Trying to 'loop' closed paths.
- Date: Tue, 17 Nov 92 20:13:12 -0800
- From: John Ammes <jamms@soda.berkeley.edu>
-
- to the ufo problem:
-
- the fastest solution is to offset the objects axis away from its
- real center, set the asis where you want the center of the orbit.
- if you use the rotation effect on it, say 3600 degrees and it will
- rotate around the axis (now at the center of the ufo) 10 times.
- like I said fastest, this wont allow for individual rotation or
- alignment of the pods, which may be necessary!?!?
-
-
- ##
-
- Subject: Who What Why Where When
- Date: Wed, 4 Nov 92 20:56:29 -0600
- From: dave@email.sp.paramax.com (Dave)
-
- M@applelink.apple.com (Green, M David) quips:
- >I'm an Imagine 1.1 user, waiting for 3.0 before upgrading mostly because I can
- >see that I have barely begun to scratch the surface of this program's
- >capabilities, and I don't want to spend $100 just to have access to an even
- >more powerful program until I am already doing what I can with what I have.
-
- Normally, I would tend to agree with you Dave, except, as I remember...
- assuming you ARE going to get Imagine 3.0, you may as well get Imagine 2.0
- in the meantime. There is no price advantage to skipping 2.0. In fact, by
- skipping 2.0, you lose out on the 2.0 book (yeah...it's crap...but at least
- it's SOMETHING, and as I understand it, you don't have Steve Worley's book)
- and the chance to play with 2.0 for a while before you get 3.0.
- In other words, your choice is to either pay $200 and upgrade to 3.0, or
- pay $99 and get 2.0 then order 3.0 for an additional $99.
-
- Might as well get the 2.0 and have one extra lousy reference. :-)
-
- >So, to make that first scratch, can anyone tell me where to get a copy of
- >Steve's book for the 1.1 version of the program. (And yeah, I'd prefer to get
- >one from another reader used and save the $12 or so I might otherwise have had
- >to spend for a new copy when it was available. Sorry Steve--I'd have bought it
- >new, but I'm coming into the 1.1 game late.)
-
- Most of Steve's earlier tutorials will cover the basics of the stuff
- you are trying to learn, Dave. They are (or at least were) available
- from hubcap.clemson.edu. Steve's "Understanding Imagine 2.0" manual
- is well worth the money though. I think pretty much all of us
- here on the IML agree with that. A guy here at work who is
- also just rolling up his sleeves on Imagine ordered Steve's book
- last Friday from Safe Harbor. It should arrive today. I think he paid
- $26.95 for it and they had it in stock. Safe Harbor is at 1-800-544-6599.
- It is also in stock at Creative Computers at 1-800-872-8882 in the USA or
- 1-800-548-2512 in Canada. Also $26.95 there.
-
- The book is currently out of print so get one while they're around
- if you are gonna get one at all. Steve will be doing some sort of update
- to the book to take into account Imagine-PC and version 3.0. If you
- have no immediate need, you can wait for that product...but if you
- want to make SURE you get one of the current books...strike quickly.
- If you would like to try your hand at no cost using Steve's excellent
- tutorials that he wrote prior to releasing his book, check out hubcap.
- If you can't find it anywhere handy, let me know and I will mail them
- out to you.
-
- (Brian M. Aljian) smythe@cats.ucsc.edu exclaims:
- >Is this upgrade still available? If so, when does this offer expire
- >and how much is it now?
-
- Yup, the version 1.x to 2.0 upgrade is still valid....in fact,
- Imagine version 1.x is also now totally obsolete. Impulse
- dumped the remaining stock of 1.1 to Creative Computers and
- Creative is low balling the price to clear em out. If you are not
- a legitimate owner of Imagine, you should be. Here is one way to
- get in on the ground floor cheaply. Buy one of these last remaining
- copies from Creative. Impulse will ONLY sell Imagine 2.0 and newer now
- and the $99 upgrade pricing should be good for any current registered
- owner Brian. I haven't ye heard any deadline date for when they will
- stop supporting upgrades from 1.1. I will be sure to ask that next time
- I touch base with those guys.
-
-
- Good luck in your 3D learning curve. It's worth the time.
-
- Dave Wickard (612) 456-2783 "Give 10,000 typewriters to 10,000 monkeys
- dave@flip.sp.paramax.com for 10,000 years...and one of them is bound
- Sam_Malone@cup.portal.com to write a better Impulse manual."
-
-
- ##
-
- Subject: Re: Trying to 'loop' closed paths.
- Date: Wed, 18 Nov 92 14:40:57 -0500
- From: pjfoley@sage.cc.purdue.edu (PJ Foley)
-
- To Jeff,
-
- You wrote:
-
- Do I perhaps need to break up the actor line on the paths, so that
- they exist for the amount of frames that I want ONE revolution to
- be? (Does that make any sense??) Like, first path from frames 1-10,
- second path from frames 11-20, etc... ad nauseum for 400 frames!!??
-
- I say:
-
- Maybe so. The other answer offered on the list sounds like it would
- work as well. You also might want to look into the "henge"
- features, but I have never found a good use for them as of yet...
-
- PJ
- Kinetic Dreams
-
-
- ##
-
- Subject: Re: Hello folk
- Date: Wed, 18 Nov 92 15:39:25 EST
- From: phillp@rpi.edu
-
- Well, I'm also a freshman at RPI, and my work-study job is maintaining the
- Amigas in the Iear labs.
-
- One lab consists of:
- 2 A2000s
- 2 Toaster 2.0s
- 2 1960 monitors
- 2 misc Flicker fixers
- 2 misc NTSC monitors (One sony TV, and on 1084, I think)
- 2 030-25MHz accelerators......9 MB RAM
-
- The other:
-
- 5 A3000s
- 2 A500s
- 1 A1000
- 3 DCTVs
- 1 ColorBurst
- 1 FireCracker
- 1 HAM-E
- 1 IV-24 supposedly on the way...
- 3 Sysquest drives
-
- the 3000s are 25MHz, have 8MB fast, and 1MB chip, have 105MB quantums and are
- hooked upto a wide variety of monitors. They also the about graphics
- boards.
- one A500 is hooked to a digiview setup, and the other remains idle until
- another monitor is found
- the A1000 is supposedly use to output animations to tape, but I've never
- actually seen it in use.
-
- as danaf@rpi.edu said, we have no single frame recorders, so most of this
- equipment does seem rather pointless.
-
- There are several graduate programs here in electronic art, and there can
- often be found someone using the digiview or DPaint 4.1 to do their
- art assignments. The people seem to take right to using the Amiga as a medium
- for art.
-
- If you really want to talk to the instructor, contact:
-
- Miroslaw Rogala
- Assistant Professor of Electronic Media
- Department of the Arts, iEAR Studios
- Email: rogala@iear.arts.rpi.edu
-